yes im sure, because when i say _view.scene.addChild(objekte); it shows up and looks exactly like the as3 export.
On 24 Jan., 14:21, Fabrice3D <[email protected]> wrote: > and you are sure there is no scaling involved? > its so easy to ask Prefab to blow up the scene a bit... > I mean, if the AS3 meshes are showing up, there is no reason why the same > meshes in the awd file would not > if they have the same scale and same coordinates. > > Fabrice > > On Jan 24, 2011, at 1:31 PM, le_unam wrote: > > > its the same model as i added as as3 export and this worked, so > > everything must be alright with the coordinates > > > On 24 Jan., 13:28, Fabrice3D <[email protected]> wrote: > >> does it shows up within the bounds of your tree or outside? > > >> fabrice > >> On Jan 24, 2011, at 12:54 PM, le_unam wrote: > > >>> var objekte:ObjectContainer3D = AWData.parse(new AWDFile(), > >>> { customPath:"./images/images/" } ) as ObjectContainer3D; > >>> for each(var m:Mesh in objekte.children) > >>> { > >>> _tree.addChild(m); > >>> } > > >>> this doesnt work, too .... but why? > >>> only whenn added to _view.scene it shows up :-/ > > >>> On 24 Jan., 10:41, le_unam <[email protected]> wrote: > >>>> okay now it works .. nothing is added to the swf thats nice ... thank > >>>> you ... my problem now is that i dont know how to add this object to > >>>> the tree ... its only shown when its added to _view.scene ... how can > >>>> i get it to the tree now? > > >>>> var objekte:Object3D = AWData.parse(new AWDFile(), { customPath:"./ > >>>> images/images/" } ); > >>>> _tree.addChild(objekte); > > >>>> this dont show anything ^^ > > >>>> On 24 Jan., 10:16, le_unam <[email protected]> wrote: > > >>>>> hey fabrice ... yes i know about the answer, but after that i tried > >>>>> the awd file ... it was embedded too ... thats why i ask again. but if > >>>>> you are sure (and i think you are ^^) maybe i did something wrong with > >>>>> the awd and i will try again. thanks > > >>>>> On 24 Jan., 10:09, Fabrice3D <[email protected]> wrote: > > >>>>>> You got an answer for this already, 2 or 3 weeks ago. Use awd instead > >>>>>> of as3 for your dynamic models. > >>>>>> as3 embeds the source maps while awd loads them. > > >>>>>> To embed the awd, look at the bsp as3 output class, otherwize use the > >>>>>> Loader3D to load the awd file. > > >>>>>> Fabrice > > >>>>>> On Jan 24, 2011, at 9:06 AM, le_unam wrote: > > >>>>>>> hey when i add objects, exported with prefab, to my bsp tree the > >>>>>>> object-files (textures) are always included to the swf file. i want to > >>>>>>> load them separately as the bsptree does. any idea how to keep the > >>>>>>> files "excluded"? ^^
