yes im sure, because when i say _view.scene.addChild(objekte); it
shows up and looks exactly like the as3 export.

On 24 Jan., 14:21, Fabrice3D <[email protected]> wrote:
> and you are sure there is no scaling involved?
> its so easy to ask Prefab to blow up the scene a bit...
> I mean, if the AS3 meshes are showing up, there is no reason why the same 
> meshes in the awd file would not
> if they have the same scale and same coordinates.
>
> Fabrice
>
> On Jan 24, 2011, at 1:31 PM, le_unam wrote:
>
> > its the same model as i added as as3 export and this worked, so
> > everything must be alright with the coordinates
>
> > On 24 Jan., 13:28, Fabrice3D <[email protected]> wrote:
> >> does it shows up within the bounds of your tree or outside?
>
> >> fabrice
> >> On Jan 24, 2011, at 12:54 PM, le_unam wrote:
>
> >>> var objekte:ObjectContainer3D = AWData.parse(new AWDFile(),
> >>> { customPath:"./images/images/" } ) as ObjectContainer3D;
> >>> for each(var m:Mesh in objekte.children)
> >>> {
> >>>    _tree.addChild(m);
> >>> }
>
> >>> this doesnt work, too .... but why?
> >>> only whenn added to _view.scene it shows up :-/
>
> >>> On 24 Jan., 10:41, le_unam <[email protected]> wrote:
> >>>> okay now it works .. nothing is added to the swf thats nice ... thank
> >>>> you ... my problem now is that i dont know how to add this object to
> >>>> the tree ... its only shown when its added to _view.scene ... how can
> >>>> i get it to the tree now?
>
> >>>> var objekte:Object3D = AWData.parse(new AWDFile(), { customPath:"./
> >>>> images/images/" } );
> >>>> _tree.addChild(objekte);
>
> >>>> this dont show anything ^^
>
> >>>> On 24 Jan., 10:16, le_unam <[email protected]> wrote:
>
> >>>>> hey fabrice ... yes i know about the answer, but after that i tried
> >>>>> the awd file ... it was embedded too ... thats why i ask again. but if
> >>>>> you are sure (and i think you are ^^) maybe i did something wrong with
> >>>>> the awd and i will try again. thanks
>
> >>>>> On 24 Jan., 10:09, Fabrice3D <[email protected]> wrote:
>
> >>>>>> You got an answer for this already, 2 or 3 weeks ago. Use awd instead 
> >>>>>> of as3 for your dynamic models.
> >>>>>> as3 embeds the source maps while awd loads them.
>
> >>>>>> To embed the awd, look at the bsp as3 output class, otherwize use the 
> >>>>>> Loader3D to load the awd file.
>
> >>>>>> Fabrice
>
> >>>>>> On Jan 24, 2011, at 9:06 AM, le_unam wrote:
>
> >>>>>>> hey when i add objects, exported with prefab, to my bsp tree the
> >>>>>>> object-files (textures) are always included to the swf file. i want to
> >>>>>>> load them separately as the bsptree does. any idea how to keep the
> >>>>>>> files "excluded"? ^^

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