its the same model as i added as as3 export and this worked, so everything must be alright with the coordinates
On 24 Jan., 13:28, Fabrice3D <[email protected]> wrote: > does it shows up within the bounds of your tree or outside? > > fabrice > On Jan 24, 2011, at 12:54 PM, le_unam wrote: > > > var objekte:ObjectContainer3D = AWData.parse(new AWDFile(), > > { customPath:"./images/images/" } ) as ObjectContainer3D; > > for each(var m:Mesh in objekte.children) > > { > > _tree.addChild(m); > > } > > > this doesnt work, too .... but why? > > only whenn added to _view.scene it shows up :-/ > > > On 24 Jan., 10:41, le_unam <[email protected]> wrote: > >> okay now it works .. nothing is added to the swf thats nice ... thank > >> you ... my problem now is that i dont know how to add this object to > >> the tree ... its only shown when its added to _view.scene ... how can > >> i get it to the tree now? > > >> var objekte:Object3D = AWData.parse(new AWDFile(), { customPath:"./ > >> images/images/" } ); > >> _tree.addChild(objekte); > > >> this dont show anything ^^ > > >> On 24 Jan., 10:16, le_unam <[email protected]> wrote: > > >>> hey fabrice ... yes i know about the answer, but after that i tried > >>> the awd file ... it was embedded too ... thats why i ask again. but if > >>> you are sure (and i think you are ^^) maybe i did something wrong with > >>> the awd and i will try again. thanks > > >>> On 24 Jan., 10:09, Fabrice3D <[email protected]> wrote: > > >>>> You got an answer for this already, 2 or 3 weeks ago. Use awd instead of > >>>> as3 for your dynamic models. > >>>> as3 embeds the source maps while awd loads them. > > >>>> To embed the awd, look at the bsp as3 output class, otherwize use the > >>>> Loader3D to load the awd file. > > >>>> Fabrice > > >>>> On Jan 24, 2011, at 9:06 AM, le_unam wrote: > > >>>>> hey when i add objects, exported with prefab, to my bsp tree the > >>>>> object-files (textures) are always included to the swf file. i want to > >>>>> load them separately as the bsptree does. any idea how to keep the > >>>>> files "excluded"? ^^
