and you are sure there is no scaling involved?
its so easy to ask Prefab to blow up the scene a bit...
I mean, if the AS3 meshes are showing up, there is no reason why the same 
meshes in the awd file would not
if they have the same scale and same coordinates.

Fabrice

On Jan 24, 2011, at 1:31 PM, le_unam wrote:

> its the same model as i added as as3 export and this worked, so
> everything must be alright with the coordinates
> 
> On 24 Jan., 13:28, Fabrice3D <[email protected]> wrote:
>> does it shows up within the bounds of your tree or outside?
>> 
>> fabrice
>> On Jan 24, 2011, at 12:54 PM, le_unam wrote:
>> 
>>> var objekte:ObjectContainer3D = AWData.parse(new AWDFile(),
>>> { customPath:"./images/images/" } ) as ObjectContainer3D;
>>> for each(var m:Mesh in objekte.children)
>>> {
>>>    _tree.addChild(m);
>>> }
>> 
>>> this doesnt work, too .... but why?
>>> only whenn added to _view.scene it shows up :-/
>> 
>>> On 24 Jan., 10:41, le_unam <[email protected]> wrote:
>>>> okay now it works .. nothing is added to the swf thats nice ... thank
>>>> you ... my problem now is that i dont know how to add this object to
>>>> the tree ... its only shown when its added to _view.scene ... how can
>>>> i get it to the tree now?
>> 
>>>> var objekte:Object3D = AWData.parse(new AWDFile(), { customPath:"./
>>>> images/images/" } );
>>>> _tree.addChild(objekte);
>> 
>>>> this dont show anything ^^
>> 
>>>> On 24 Jan., 10:16, le_unam <[email protected]> wrote:
>> 
>>>>> hey fabrice ... yes i know about the answer, but after that i tried
>>>>> the awd file ... it was embedded too ... thats why i ask again. but if
>>>>> you are sure (and i think you are ^^) maybe i did something wrong with
>>>>> the awd and i will try again. thanks
>> 
>>>>> On 24 Jan., 10:09, Fabrice3D <[email protected]> wrote:
>> 
>>>>>> You got an answer for this already, 2 or 3 weeks ago. Use awd instead of 
>>>>>> as3 for your dynamic models.
>>>>>> as3 embeds the source maps while awd loads them.
>> 
>>>>>> To embed the awd, look at the bsp as3 output class, otherwize use the 
>>>>>> Loader3D to load the awd file.
>> 
>>>>>> Fabrice
>> 
>>>>>> On Jan 24, 2011, at 9:06 AM, le_unam wrote:
>> 
>>>>>>> hey when i add objects, exported with prefab, to my bsp tree the
>>>>>>> object-files (textures) are always included to the swf file. i want to
>>>>>>> load them separately as the bsptree does. any idea how to keep the
>>>>>>> files "excluded"? ^^

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