does it shows up within the bounds of your tree or outside?

fabrice
On Jan 24, 2011, at 12:54 PM, le_unam wrote:

> var objekte:ObjectContainer3D = AWData.parse(new AWDFile(),
> { customPath:"./images/images/" } ) as ObjectContainer3D;
> for each(var m:Mesh in objekte.children)
> {
>       _tree.addChild(m);
> }
> 
> this doesnt work, too .... but why?
> only whenn added to _view.scene it shows up :-/
> 
> On 24 Jan., 10:41, le_unam <[email protected]> wrote:
>> okay now it works .. nothing is added to the swf thats nice ... thank
>> you ... my problem now is that i dont know how to add this object to
>> the tree ... its only shown when its added to _view.scene ... how can
>> i get it to the tree now?
>> 
>> var objekte:Object3D = AWData.parse(new AWDFile(), { customPath:"./
>> images/images/" } );
>> _tree.addChild(objekte);
>> 
>> this dont show anything ^^
>> 
>> On 24 Jan., 10:16, le_unam <[email protected]> wrote:
>> 
>>> hey fabrice ... yes i know about the answer, but after that i tried
>>> the awd file ... it was embedded too ... thats why i ask again. but if
>>> you are sure (and i think you are ^^) maybe i did something wrong with
>>> the awd and i will try again. thanks
>> 
>>> On 24 Jan., 10:09, Fabrice3D <[email protected]> wrote:
>> 
>>>> You got an answer for this already, 2 or 3 weeks ago. Use awd instead of 
>>>> as3 for your dynamic models.
>>>> as3 embeds the source maps while awd loads them.
>> 
>>>> To embed the awd, look at the bsp as3 output class, otherwize use the 
>>>> Loader3D to load the awd file.
>> 
>>>> Fabrice
>> 
>>>> On Jan 24, 2011, at 9:06 AM, le_unam wrote:
>> 
>>>>> hey when i add objects, exported with prefab, to my bsp tree the
>>>>> object-files (textures) are always included to the swf file. i want to
>>>>> load them separately as the bsptree does. any idea how to keep the
>>>>> files "excluded"? ^^

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