*1. You can use Tweenmax and Tweenlite*

*TweenLite:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=3&subindex=6&aid=166

*TweenMax:*
TweenMax.to(target,nTween1Speed,{
colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
});




*2. You can Tween planes directly eg*
TweenMax.to(myPlane,nTweenSpeed,{
colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
});

eg:
http://www.allforthecode.co.uk/splash/choice/



*3. If you want to do funky things with the bitmapdata you apply to your 3D
object, then simply update the bitmapdata it will update automatically. eg:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=9&aid=135


*4. The basics and example of using TweenLite & TweenMax with API from their
site:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=3&subindex=6&aid=164


D



On 31 January 2011 08:03, August Björnberg <[email protected]>wrote:

> Halo'
> Is it possible to tween a bitmap material (colortransform)? whats the
> most lightwheight way?
> Would i have to tween the bitmapdata then assign the new bitmapdata to
> my material on update?

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