*1. You can use Tweenmax and Tweenlite*
*TweenLite:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=3&subindex=6&aid=166
*TweenMax:*
TweenMax.to(target,nTween1Speed,{
colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
});
*2. You can Tween planes directly eg*
TweenMax.to(myPlane,nTweenSpeed,{
colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
});
eg:
http://www.allforthecode.co.uk/splash/choice/
*3. If you want to do funky things with the bitmapdata you apply to your 3D
object, then simply update the bitmapdata it will update automatically. eg:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=9&aid=135
*4. The basics and example of using TweenLite & TweenMax with API from their
site:*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=3&subindex=6&aid=164
D
On 31 January 2011 08:03, August Björnberg <[email protected]>wrote:
> Halo'
> Is it possible to tween a bitmap material (colortransform)? whats the
> most lightwheight way?
> Would i have to tween the bitmapdata then assign the new bitmapdata to
> my material on update?