Yeah, i haven't missed that ;)
I think you even get errors compiling if you don't.
So it's something else.

On Jan 31, 2:46 pm, Darcey Lloyd <[email protected]> wrote:
> Remember to activate which plugin your using:
>
> TweenPlugin.activate([ColorTransformPlugin]);
>
> On 31 January 2011 13:38, August Björnberg <[email protected]>wrote:
>
> > Weird, I can't make it work, aka nothing happens.
> > Been using greensock since forever, so it's not that.
> > Can it be that I'm setting plane.material.dirty = true at enter frame?
>
> > TweenLite.to(this.plane, 2 ,{colorTransform:{tint:0xff0000, tintAmount:
> > 0.5}});
>
> > On Jan 31, 1:13 pm, Darcey Lloyd <[email protected]> wrote:
> > > *1. You can use Tweenmax and Tweenlite*
>
> > > *TweenLite:*
> >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
> > > *TweenMax:*
> > > TweenMax.to(target,nTween1Speed,{
> > > colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
>
> > > });
>
> > > *2. You can Tween planes directly eg*
> > > TweenMax.to(myPlane,nTweenSpeed,{
> > > colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
>
> > > });
>
> > > eg:http://www.allforthecode.co.uk/splash/choice/
>
> > > *3. If you want to do funky things with the bitmapdata you apply to your
> > 3D
> > > object, then simply update the bitmapdata it will update automatically.
> > eg:*http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article..
> > ..
>
> > > *4. The basics and example of using TweenLite & TweenMax with API from
> > their
> > > site:*
> >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
> > > D
>
> > > On 31 January 2011 08:03, August Björnberg <[email protected]
> > >wrote:
>
> > > > Halo'
> > > > Is it possible to tween a bitmap material (colortransform)? whats the
> > > > most lightwheight way?
> > > > Would i have to tween the bitmapdata then assign the new bitmapdata to
> > > > my material on update?

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