Remember to activate which plugin your using:

TweenPlugin.activate([ColorTransformPlugin]);




On 31 January 2011 13:38, August Björnberg <[email protected]>wrote:

> Weird, I can't make it work, aka nothing happens.
> Been using greensock since forever, so it's not that.
> Can it be that I'm setting plane.material.dirty = true at enter frame?
>
>
>
> TweenLite.to(this.plane, 2 ,{colorTransform:{tint:0xff0000, tintAmount:
> 0.5}});
>
> On Jan 31, 1:13 pm, Darcey Lloyd <[email protected]> wrote:
> > *1. You can use Tweenmax and Tweenlite*
> >
> > *TweenLite:*
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
> >
> > *TweenMax:*
> > TweenMax.to(target,nTween1Speed,{
> > colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
> >
> > });
> >
> > *2. You can Tween planes directly eg*
> > TweenMax.to(myPlane,nTweenSpeed,{
> > colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
> >
> > });
> >
> > eg:http://www.allforthecode.co.uk/splash/choice/
> >
> > *3. If you want to do funky things with the bitmapdata you apply to your
> 3D
> > object, then simply update the bitmapdata it will update automatically.
> eg:*http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article..
> ..
> >
> > *4. The basics and example of using TweenLite & TweenMax with API from
> their
> > site:*
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
> >
> > D
> >
> > On 31 January 2011 08:03, August Björnberg <[email protected]
> >wrote:
> >
> > > Halo'
> > > Is it possible to tween a bitmap material (colortransform)? whats the
> > > most lightwheight way?
> > > Would i have to tween the bitmapdata then assign the new bitmapdata to
> > > my material on update?
>

Reply via email to