Weird, I can't make it work, aka nothing happens.
Been using greensock since forever, so it's not that.
Can it be that I'm setting plane.material.dirty = true at enter frame?



TweenLite.to(this.plane, 2 ,{colorTransform:{tint:0xff0000, tintAmount:
0.5}});

On Jan 31, 1:13 pm, Darcey Lloyd <[email protected]> wrote:
> *1. You can use Tweenmax and Tweenlite*
>
> *TweenLite:*http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
> *TweenMax:*
> TweenMax.to(target,nTween1Speed,{
> colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
>
> });
>
> *2. You can Tween planes directly eg*
> TweenMax.to(myPlane,nTweenSpeed,{
> colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
>
> });
>
> eg:http://www.allforthecode.co.uk/splash/choice/
>
> *3. If you want to do funky things with the bitmapdata you apply to your 3D
> object, then simply update the bitmapdata it will update automatically. 
> eg:*http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
> *4. The basics and example of using TweenLite & TweenMax with API from their
> site:*http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
> D
>
> On 31 January 2011 08:03, August Björnberg <[email protected]>wrote:
>
> > Halo'
> > Is it possible to tween a bitmap material (colortransform)? whats the
> > most lightwheight way?
> > Would i have to tween the bitmapdata then assign the new bitmapdata to
> > my material on update?

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