Not sure what plane material dirty = true actual does, never used it..

Ensure owncanvas = true also.

On 31 January 2011 14:04, August Björnberg <[email protected]>wrote:

> Yeah, i haven't missed that ;)
> I think you even get errors compiling if you don't.
> So it's something else.
>
> On Jan 31, 2:46 pm, Darcey Lloyd <[email protected]> wrote:
> > Remember to activate which plugin your using:
> >
> > TweenPlugin.activate([ColorTransformPlugin]);
> >
> > On 31 January 2011 13:38, August Björnberg <[email protected]
> >wrote:
> >
> > > Weird, I can't make it work, aka nothing happens.
> > > Been using greensock since forever, so it's not that.
> > > Can it be that I'm setting plane.material.dirty = true at enter frame?
> >
> > > TweenLite.to(this.plane, 2 ,{colorTransform:{tint:0xff0000, tintAmount:
> > > 0.5}});
> >
> > > On Jan 31, 1:13 pm, Darcey Lloyd <[email protected]> wrote:
> > > > *1. You can use Tweenmax and Tweenlite*
> >
> > > > *TweenLite:*
> > >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article..
> ..
> >
> > > > *TweenMax:*
> > > > TweenMax.to(target,nTween1Speed,{
> > > > colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
> >
> > > > });
> >
> > > > *2. You can Tween planes directly eg*
> > > > TweenMax.to(myPlane,nTweenSpeed,{
> > > > colorMatrixFilter:{colorize:nColor1, amount:nColor1Amount}
> >
> > > > });
> >
> > > > eg:http://www.allforthecode.co.uk/splash/choice/
> >
> > > > *3. If you want to do funky things with the bitmapdata you apply to
> your
> > > 3D
> > > > object, then simply update the bitmapdata it will update
> automatically.
> > > eg:*
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article..
> > > ..
> >
> > > > *4. The basics and example of using TweenLite & TweenMax with API
> from
> > > their
> > > > site:*
> > >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article..
> ..
> >
> > > > D
> >
> > > > On 31 January 2011 08:03, August Björnberg <
> [email protected]
> > > >wrote:
> >
> > > > > Halo'
> > > > > Is it possible to tween a bitmap material (colortransform)? whats
> the
> > > > > most lightwheight way?
> > > > > Would i have to tween the bitmapdata then assign the new bitmapdata
> to
> > > > > my material on update?
>

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