Uv coordinates in 3d graphics(not just in Away3d) are ranged from 0 to 1 . These are barycentric coordinates . See wiki for more info . You can use values greater than 1 , then your texture will get tiled
Sent from my iPhone On Feb 5, 2011, at 11:36 AM, Márton Czebe <[email protected]> wrote: > Hello, > Is it possible to use UV ranges other than 0-1 in away3d? I can't find > any documentation or settings on this. Where would one modify the > sourcecode to add this functionality? > thanks, Marton
