Uv coordinates in 3d graphics(not just in Away3d) are ranged from 0 to 1 . 
These are barycentric coordinates . See wiki for more info . You can use values 
greater than 1 , then your texture will get tiled 

Sent from my iPhone

On Feb 5, 2011, at 11:36 AM, Márton Czebe <[email protected]> wrote:

> Hello,
> Is it possible to use UV ranges other than 0-1 in away3d? I can't find
> any documentation or settings on this. Where would one modify the
> sourcecode to add this functionality?
> thanks, Marton

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