When you export your mapped model into Away3d , dont you get the uv coords you 
defined in Maya ?

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On Feb 5, 2011, at 2:13 PM, Márton Czebe <[email protected]> wrote:

> Sorry, I meant using a U range 0-1 and V range 0-0.5. I have a uv map
> only occupying half of the UV square. You can set the UV range in
> Maya, thus use a smaller bitmap.
> This is what I'm after...

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