When you export your mapped model into Away3d , dont you get the uv coords you defined in Maya ?
Sent from my iPhone On Feb 5, 2011, at 2:13 PM, Márton Czebe <[email protected]> wrote: > Sorry, I meant using a U range 0-1 and V range 0-0.5. I have a uv map > only occupying half of the UV square. You can set the UV range in > Maya, thus use a smaller bitmap. > This is what I'm after...
