Sorry, I meant using a U range 0-1 and V range 0-0.5. I have a uv map only occupying half of the UV square. You can set the UV range in Maya, thus use a smaller bitmap. This is what I'm after...
- [away3d] UV ranges in Away3D Márton Czebe
- Re: [away3d] UV ranges in Away3D Michael Iv
- [away3d] Re: UV ranges in Away3D Márton Czebe
- Re: [away3d] Re: UV ranges in Away3D Michael Iv
- [away3d] Re: UV ranges in Away3D Márton Czebe
- Re: [away3d] Re: UV ranges in Away3D John Brookes
- Re: [away3d] Re: UV ranges in Away... Fabrice3D
