What do you mean? Yes, every render call graphics.clear is called in the View3D class. But i'm not sure that's the problem. With leftovers I mean the things you would get on a freezed windows computer (Where a window leaves behind a 'snake', sorry. Can't describe it better then that.)
-Declan On Feb 8, 9:03 pm, Tony Brown <[email protected]> wrote: > .clear > ??? > > > > > > > > On Tue, Feb 8, 2011 at 3:02 PM, rctdeclan <[email protected]> wrote: > > I don't think thats the case. The thing you see on the right isn't any > > object. It's a leftover from a few renders before. That's the problem, > > it doesn't clear it. > > > On Feb 8, 8:01 pm, Michael Iv <[email protected]> wrote: > > > Your UV mapping is probably screwed up > > > > On Tue, Feb 8, 2011 at 8:58 PM, rctdeclan <[email protected]> wrote: > > > > Hi guys > > > > > I'm getting these strange artifacts after a face gets clipped out. > > > > > < > >https://lh4.googleusercontent.com/__lWW0cduKu0/TVGSQGT2zRI/AAAAAAAAAA...> > > > > > Any ideas? It should clear all that has been drawed every render call, > > > > right? > > > > -Declan > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > > Tel:054-4962254 > > > [email protected] > > > [email protected]
