What do you mean? Yes, every render call graphics.clear is called in
the View3D class. But i'm not sure that's the problem.
With leftovers I mean the things you would get on a freezed windows
computer (Where a window leaves behind a 'snake', sorry. Can't
describe it better then that.)

-Declan


On Feb 8, 9:03 pm, Tony Brown <[email protected]> wrote:
> .clear
> ???
>
>
>
>
>
>
>
> On Tue, Feb 8, 2011 at 3:02 PM, rctdeclan <[email protected]> wrote:
> > I don't think thats the case. The thing you see on the right isn't any
> > object. It's a leftover from a few renders before. That's the problem,
> > it doesn't clear it.
>
> > On Feb 8, 8:01 pm, Michael Iv <[email protected]> wrote:
> > > Your UV mapping is probably screwed up
>
> > > On Tue, Feb 8, 2011 at 8:58 PM, rctdeclan <[email protected]> wrote:
> > > > Hi guys
>
> > > > I'm getting these strange artifacts after a face gets clipped out.
>
> > > > <
> >https://lh4.googleusercontent.com/__lWW0cduKu0/TVGSQGT2zRI/AAAAAAAAAA...>
>
> > > > Any ideas? It should clear all that has been drawed every render call,
> > > > right?
> > > > -Declan
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]

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