?There's a 'fast' renderer? How does that work?
-----Original Message-----
From: katopz
Sent: Saturday, February 12, 2011 7:25 AM
To: [email protected]
Subject: Re: [away3d] Strange artifacts
I bet you use fast renderer, do try use basic renderer instead, also
make sure you are on last updated via svn
hth
On Saturday, 12 February 2011, rctdeclan <[email protected]> wrote:
I can't find that attribute. Remember I'm using Lite...
On 9 feb, 22:33, Fabrice3D <[email protected]> wrote:
what happends if you set view.forceUpdate = true?
Fabrice
On Feb 9, 2011, at 6:10 PM, rctdeclan wrote:
> What do you mean? Yes, every render call graphics.clear is called in
> the View3D class. But i'm not sure that's the problem.
> With leftovers I mean the things you would get on a freezed windows
> computer (Where a window leaves behind a 'snake', sorry. Can't
> describe it better then that.)
> -Declan
> On Feb 8, 9:03 pm, Tony Brown <[email protected]> wrote:
>> .clear
>> ???
>> On Tue, Feb 8, 2011 at 3:02 PM, rctdeclan <[email protected]>
>> wrote:
>>> I don't think thats the case. The thing you see on the right isn't
>>> any
>>> object. It's a leftover from a few renders before. That's the
>>> problem,
>>> it doesn't clear it.
>>> On Feb 8, 8:01 pm, Michael Iv <[email protected]> wrote:
>>>> Your UV mapping is probably screwed up
>>>> On Tue, Feb 8, 2011 at 8:58 PM, rctdeclan <[email protected]>
>>>> wrote:
>>>>> Hi guys
>>>>> I'm getting these strange artifacts after a face gets clipped out.
>>>>> <
>>>https://lh4.googleusercontent.com/__lWW0cduKu0/TVGSQGT2zRI/AAAAAAAAAA...>
>>>>> Any ideas? It should clear all that has been drawed every render
>>>>> call,
>>>>> right?
>>>>> -Declan
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air
>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
--
Regards
-----------------------------------------------------------
Todsaporn Banjerdkit, katopz, http://sleepydesign.com
Away3DLite and JigLibFlash Developer Team