what happends if you set view.forceUpdate = true? Fabrice
On Feb 9, 2011, at 6:10 PM, rctdeclan wrote: > What do you mean? Yes, every render call graphics.clear is called in > the View3D class. But i'm not sure that's the problem. > With leftovers I mean the things you would get on a freezed windows > computer (Where a window leaves behind a 'snake', sorry. Can't > describe it better then that.) > > -Declan > > > On Feb 8, 9:03 pm, Tony Brown <[email protected]> wrote: >> .clear >> ??? >> >> >> >> >> >> >> >> On Tue, Feb 8, 2011 at 3:02 PM, rctdeclan <[email protected]> wrote: >>> I don't think thats the case. The thing you see on the right isn't any >>> object. It's a leftover from a few renders before. That's the problem, >>> it doesn't clear it. >> >>> On Feb 8, 8:01 pm, Michael Iv <[email protected]> wrote: >>>> Your UV mapping is probably screwed up >> >>>> On Tue, Feb 8, 2011 at 8:58 PM, rctdeclan <[email protected]> wrote: >>>>> Hi guys >> >>>>> I'm getting these strange artifacts after a face gets clipped out. >> >>>>> < >>> https://lh4.googleusercontent.com/__lWW0cduKu0/TVGSQGT2zRI/AAAAAAAAAA...> >> >>>>> Any ideas? It should clear all that has been drawed every render call, >>>>> right? >>>>> -Declan >> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected]
