what happends if you set view.forceUpdate = true?

Fabrice

On Feb 9, 2011, at 6:10 PM, rctdeclan wrote:

> What do you mean? Yes, every render call graphics.clear is called in
> the View3D class. But i'm not sure that's the problem.
> With leftovers I mean the things you would get on a freezed windows
> computer (Where a window leaves behind a 'snake', sorry. Can't
> describe it better then that.)
> 
> -Declan
> 
> 
> On Feb 8, 9:03 pm, Tony Brown <[email protected]> wrote:
>> .clear
>> ???
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On Tue, Feb 8, 2011 at 3:02 PM, rctdeclan <[email protected]> wrote:
>>> I don't think thats the case. The thing you see on the right isn't any
>>> object. It's a leftover from a few renders before. That's the problem,
>>> it doesn't clear it.
>> 
>>> On Feb 8, 8:01 pm, Michael Iv <[email protected]> wrote:
>>>> Your UV mapping is probably screwed up
>> 
>>>> On Tue, Feb 8, 2011 at 8:58 PM, rctdeclan <[email protected]> wrote:
>>>>> Hi guys
>> 
>>>>> I'm getting these strange artifacts after a face gets clipped out.
>> 
>>>>> <
>>> https://lh4.googleusercontent.com/__lWW0cduKu0/TVGSQGT2zRI/AAAAAAAAAA...>
>> 
>>>>> Any ideas? It should clear all that has been drawed every render call,
>>>>> right?
>>>>> -Declan
>> 
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]

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