I can't find that attribute. Remember I'm using Lite...

On 9 feb, 22:33, Fabrice3D <[email protected]> wrote:
> what happends if you set view.forceUpdate = true?
>
> Fabrice
>
> On Feb 9, 2011, at 6:10 PM, rctdeclan wrote:
>
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>
> > What do you mean? Yes, every render call graphics.clear is called in
> > the View3D class. But i'm not sure that's the problem.
> > With leftovers I mean the things you would get on a freezed windows
> > computer (Where a window leaves behind a 'snake', sorry. Can't
> > describe it better then that.)
>
> > -Declan
>
> > On Feb 8, 9:03 pm, Tony Brown <[email protected]> wrote:
> >> .clear
> >> ???
>
> >> On Tue, Feb 8, 2011 at 3:02 PM, rctdeclan <[email protected]> wrote:
> >>> I don't think thats the case. The thing you see on the right isn't any
> >>> object. It's a leftover from a few renders before. That's the problem,
> >>> it doesn't clear it.
>
> >>> On Feb 8, 8:01 pm, Michael Iv <[email protected]> wrote:
> >>>> Your UV mapping is probably screwed up
>
> >>>> On Tue, Feb 8, 2011 at 8:58 PM, rctdeclan <[email protected]> wrote:
> >>>>> Hi guys
>
> >>>>> I'm getting these strange artifacts after a face gets clipped out.
>
> >>>>> <
> >>>https://lh4.googleusercontent.com/__lWW0cduKu0/TVGSQGT2zRI/AAAAAAAAAA...>
>
> >>>>> Any ideas? It should clear all that has been drawed every render call,
> >>>>> right?
> >>>>> -Declan
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]

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