Of the many models I've been downloading and been editing in notepad ++ here are the ones I got to work:
Nothing fancy, no preloaders, no notifications to help ease the load time, so give them a moment to load up. http://www.allforthecode.co.uk/development/away3d/molehill/models/space_ship_01/ 393Kb http://www.allforthecode.co.uk/development/away3d/molehill/models/motorbike/ 4Mb http://www.allforthecode.co.uk/development/away3d/molehill/models/boat/ 0.5Mb http://www.allforthecode.co.uk/development/away3d/molehill/models/superhero/ 5.9Mb http://www.allforthecode.co.uk/development/away3d/molehill/models/babylon/ 452Kb D On 28 February 2011 17:18, Darcey Lloyd <[email protected]> wrote: > Hi all, > > There seems to be a lot of confusion about getting 3D models into Away3D > with regards to what format, which application, what settings etc... > > Are there concrete ways of > > 1. converting a 3D Max file to a format Away3D supports with and > without textures? > 2. converting a Maya file to a format Away3D supports with and without > textures? > 3. converting a Blender file to a format Away3D supports with and > without textures? > > At the moment, I just say to the 3D graphics designer, here's a test > application (SWF) it accepts a file called "model.dae or model.md2" and tell > him / her to keep exporting their models till it displays correctly in the > SWF all I know is export triangles if there is an option for it and keep > image paths relative (no paths just file name). > > Now with the release Away3D 4.x the need for easy access to 3D models has > become more important than ever. > > So my questions are: > > 1. Is there going to be anything concrete for the industry standard > applications Max, Maya and Blender? > 2. Is there something already? > 3. What's on the horizon? > 4. Will there be plugins for the applications to simplify this > process? > 5. Will prefab become the universal conversion tool? > 6. Will models with missing textures in x format be possible to load up > and default to wire frame? or must they be corrected via prefab? > > If there are processes already available, I will be more than happy to > write something up on my site for a step by step guide on how to do this for > all to read when they need to use the process. > > Thanks > > D > > > > PS. > Away3D 4.0 Alpha is awesome, I just got a 16meg obj model to display and it > don't even break a sweat, 60fps all the way... > This reminds me of my transition from spectrum 128k to booting up my first > Amiga game (xenon 2 megablast) lol > GJ guys. > >
