Actually I would appreciate to find an easy way from 3ds max to
away4d. I tried Maya and C4D at the weekend for the original model but
that didn't work. (Maybe I have to put more work in there but I am not
a perfect 3d designer).

I export collada from 3ds max and that worked for me now. I know
collada is big in file size.

Could there be a way via prefab? Import collada to prefab and then
export awd?

Will there be a general problem with bones animation in the future?
For me bones animation is nice, because I can interpolate between bone
values on my own.

I unterstood it the way that bones animation has poor peformance
against skin animation because skin animation goes to GPU?

Tnx

Volker

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