Actually I would appreciate to find an easy way from 3ds max to away4d. I tried Maya and C4D at the weekend for the original model but that didn't work. (Maybe I have to put more work in there but I am not a perfect 3d designer).
I export collada from 3ds max and that worked for me now. I know collada is big in file size. Could there be a way via prefab? Import collada to prefab and then export awd? Will there be a general problem with bones animation in the future? For me bones animation is nice, because I can interpolate between bone values on my own. I unterstood it the way that bones animation has poor peformance against skin animation because skin animation goes to GPU? Tnx Volker
