In fact my AWD1 3ds max exporter (meanwhile for static meshes only) is ready .I will run it for bugs and release tomorrow . Also if I manage to master Max sdk + Away3D awd sdk quickly (sorry but I am experienced with parsers) I will attempt to write awd2 exporter plugin as well (though as Richard said due to the frequent changes it can be tricky )
On Mon, Feb 28, 2011 at 10:59 PM, Fabrice3D <[email protected]> wrote: > I have added Awd 1 parser+example class. > I' m also busy right now with 3ds parser. > You should also be able to output from these apps as obj. > > Fabrice > > On Feb 28, 2011, at 20:22, gaga <[email protected]> > wrote: > > > > > > > Actually I would appreciate to find an easy way from 3ds max to > > away4d. I tried Maya and C4D at the weekend for the original model but > > that didn't work. (Maybe I have to put more work in there but I am not > > a perfect 3d designer). > > > > I export collada from 3ds max and that worked for me now. I know > > collada is big in file size. > > > > Could there be a way via prefab? Import collada to prefab and then > > export awd? > > > > Will there be a general problem with bones animation in the future? > > For me bones animation is nice, because I can interpolate between bone > > values on my own. > > > > I unterstood it the way that bones animation has poor peformance > > against skin animation because skin animation goes to GPU? > > > > Tnx > > > > Volker > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
