In fact my AWD1 3ds max exporter (meanwhile for static meshes only) is ready
.I will run it for bugs and release tomorrow . Also if I manage to master
Max sdk + Away3D awd sdk quickly (sorry but I am experienced with parsers) I
will attempt to write awd2 exporter plugin as well (though as Richard said
due to the frequent changes it can be  tricky )

On Mon, Feb 28, 2011 at 10:59 PM, Fabrice3D <[email protected]> wrote:

> I have added Awd 1 parser+example class.
> I' m also busy right now with 3ds parser.
> You should also be able to output from these apps as obj.
>
> Fabrice
>
> On Feb 28, 2011, at 20:22, gaga <[email protected]>
> wrote:
>
> >
> >
> > Actually I would appreciate to find an easy way from 3ds max to
> > away4d. I tried Maya and C4D at the weekend for the original model but
> > that didn't work. (Maybe I have to put more work in there but I am not
> > a perfect 3d designer).
> >
> > I export collada from 3ds max and that worked for me now. I know
> > collada is big in file size.
> >
> > Could there be a way via prefab? Import collada to prefab and then
> > export awd?
> >
> > Will there be a general problem with bones animation in the future?
> > For me bones animation is nice, because I can interpolate between bone
> > values on my own.
> >
> > I unterstood it the way that bones animation has poor peformance
> > against skin animation because skin animation goes to GPU?
> >
> > Tnx
> >
> > Volker
>



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Michael Ivanov ,Programmer
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