I have added Awd 1 parser+example class.
I' m also busy right now with 3ds parser.
You should also be able to output from these apps as obj.

Fabrice

On Feb 28, 2011, at 20:22, gaga <[email protected]> wrote:

> 
> 
> Actually I would appreciate to find an easy way from 3ds max to
> away4d. I tried Maya and C4D at the weekend for the original model but
> that didn't work. (Maybe I have to put more work in there but I am not
> a perfect 3d designer).
> 
> I export collada from 3ds max and that worked for me now. I know
> collada is big in file size.
> 
> Could there be a way via prefab? Import collada to prefab and then
> export awd?
> 
> Will there be a general problem with bones animation in the future?
> For me bones animation is nice, because I can interpolate between bone
> values on my own.
> 
> I unterstood it the way that bones animation has poor peformance
> against skin animation because skin animation goes to GPU?
> 
> Tnx
> 
> Volker

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