thats probably because the vertices are offseted by default by your exporter.
if you select one mesh the boundingbox displayed will probably include the 
origin (0,0,0)
you need to recenter by hand in Prefab then export
If you after recenter select the mesh, you will be able to check its position 
in property panel

fabrice

On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote:

> Hi Fabrice!
> I Exported one model with this option set to false just to check and I
> got the same result. Position (0,0,0). =/
> 
> 
> On 1 mar, 10:18, Nathan Queija <[email protected]> wrote:
>> Thanks Fabrice,
>> This option in my Prefab is set to true.
>> Do you know if I can do , and how can do this via code?
>> Because I exported 71 models, and it will be a hard work do this
>> again.
>> Thanks for the help.
>> 
>> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote:
>> 
>>> yes, open Prefab preference panel and set auto recenter at load to true or 
>>> false depending on what you want
>> 
>>> Fabrice
>> 
>>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote:
>> 
>>>> Hi all!
>>>> I am loading .dae models into away 3D, using Prefab.
>>>> I export an actionscript class and it works fine.
>>>> The Model is loaded, I can change its textures, that's ok.
>>>> But the problem is that these objects are in many different positions,
>>>> but when I trace their positions it always returns (0,0,0). Do you
>>>> know how can I resolve this?
>>>> I created an ObjectContainer3D and I am adding all these objects in
>>>> this container.
>>>> Thanks!

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