oh and if its as3, you do check the positions reading at myclass.mesh[index] right? because if you do var myas3:MyPrefabAS = new MyPrefabAS(); addChild(myas3); trace(myas3.position); --> will trace 0,0,0 as expected as its the ObjectContainer3D class
Fabrice On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote: > Hi Fabrice! > I Exported one model with this option set to false just to check and I > got the same result. Position (0,0,0). =/ > > > On 1 mar, 10:18, Nathan Queija <[email protected]> wrote: >> Thanks Fabrice, >> This option in my Prefab is set to true. >> Do you know if I can do , and how can do this via code? >> Because I exported 71 models, and it will be a hard work do this >> again. >> Thanks for the help. >> >> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote: >> >>> yes, open Prefab preference panel and set auto recenter at load to true or >>> false depending on what you want >> >>> Fabrice >> >>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote: >> >>>> Hi all! >>>> I am loading .dae models into away 3D, using Prefab. >>>> I export an actionscript class and it works fine. >>>> The Model is loaded, I can change its textures, that's ok. >>>> But the problem is that these objects are in many different positions, >>>> but when I trace their positions it always returns (0,0,0). Do you >>>> know how can I resolve this? >>>> I created an ObjectContainer3D and I am adding all these objects in >>>> this container. >>>> Thanks!
