oh and if its as3, you do check the positions reading at myclass.mesh[index] 
right?
because if you do 
var myas3:MyPrefabAS = new MyPrefabAS();
addChild(myas3);
trace(myas3.position); --> will trace 0,0,0 as expected as its the 
ObjectContainer3D class

Fabrice



On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote:

> Hi Fabrice!
> I Exported one model with this option set to false just to check and I
> got the same result. Position (0,0,0). =/
> 
> 
> On 1 mar, 10:18, Nathan Queija <[email protected]> wrote:
>> Thanks Fabrice,
>> This option in my Prefab is set to true.
>> Do you know if I can do , and how can do this via code?
>> Because I exported 71 models, and it will be a hard work do this
>> again.
>> Thanks for the help.
>> 
>> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote:
>> 
>>> yes, open Prefab preference panel and set auto recenter at load to true or 
>>> false depending on what you want
>> 
>>> Fabrice
>> 
>>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote:
>> 
>>>> Hi all!
>>>> I am loading .dae models into away 3D, using Prefab.
>>>> I export an actionscript class and it works fine.
>>>> The Model is loaded, I can change its textures, that's ok.
>>>> But the problem is that these objects are in many different positions,
>>>> but when I trace their positions it always returns (0,0,0). Do you
>>>> know how can I resolve this?
>>>> I created an ObjectContainer3D and I am adding all these objects in
>>>> this container.
>>>> Thanks!

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