That's it Fabrice! The problem is when I'm exporting from Cinema 4D. It's a map, that has many models, and I'm exporting each one, on Flash they are positioned in the same position that in Cinema 4D, but the position of all is (0,0,0) because is the position of the origin. Thank you so much from Brazil for your help man. Sorry for the bad english. xD
On 1 mar, 12:37, Fabrice3D <[email protected]> wrote: > oh and if its as3, you do check the positions reading at myclass.mesh[index] > right? > because if you do > var myas3:MyPrefabAS = new MyPrefabAS(); > addChild(myas3); > trace(myas3.position); --> will trace 0,0,0 as expected as its the > ObjectContainer3D class > > Fabrice > > On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote: > > > Hi Fabrice! > > I Exported one model with this option set to false just to check and I > > got the same result. Position (0,0,0). =/ > > > On 1 mar, 10:18, Nathan Queija <[email protected]> wrote: > >> Thanks Fabrice, > >> This option in my Prefab is set to true. > >> Do you know if I can do , and how can do this via code? > >> Because I exported 71 models, and it will be a hard work do this > >> again. > >> Thanks for the help. > > >> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote: > > >>> yes, open Prefab preference panel and set auto recenter at load to true > >>> or false depending on what you want > > >>> Fabrice > > >>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote: > > >>>> Hi all! > >>>> I am loading .dae models into away 3D, using Prefab. > >>>> I export an actionscript class and it works fine. > >>>> The Model is loaded, I can change its textures, that's ok. > >>>> But the problem is that these objects are in many different positions, > >>>> but when I trace their positions it always returns (0,0,0). Do you > >>>> know how can I resolve this? > >>>> I created an ObjectContainer3D and I am adding all these objects in > >>>> this container. > >>>> Thanks!
