Using applyPosition() I resolved this! =D
Thanks man!

On 1 mar, 14:06, Nathan Queija <[email protected]> wrote:
> That's it Fabrice!
> The problem is when I'm exporting from Cinema 4D.
> It's a map, that has many models, and I'm exporting each one, on Flash
> they are positioned in the same position that in Cinema 4D, but the
> position of all is (0,0,0) because is the position of the origin.
> Thank you so much from Brazil for your help man.
> Sorry for the bad english. xD
>
> On 1 mar, 12:37, Fabrice3D <[email protected]> wrote:
>
> > oh and if its as3, you do check the positions reading at 
> > myclass.mesh[index] right?
> > because if you do
> > var myas3:MyPrefabAS = new MyPrefabAS();
> > addChild(myas3);
> > trace(myas3.position); --> will trace 0,0,0 as expected as its the 
> > ObjectContainer3D class
>
> > Fabrice
>
> > On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote:
>
> > > Hi Fabrice!
> > > I Exported one model with this option set to false just to check and I
> > > got the same result. Position (0,0,0). =/
>
> > > On 1 mar, 10:18, Nathan Queija <[email protected]> wrote:
> > >> Thanks Fabrice,
> > >> This option in my Prefab is set to true.
> > >> Do you know if I can do , and how can do this via code?
> > >> Because I exported 71 models, and it will be a hard work do this
> > >> again.
> > >> Thanks for the help.
>
> > >> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote:
>
> > >>> yes, open Prefab preference panel and set auto recenter at load to true 
> > >>> or false depending on what you want
>
> > >>> Fabrice
>
> > >>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote:
>
> > >>>> Hi all!
> > >>>> I am loading .dae models into away 3D, using Prefab.
> > >>>> I export an actionscript class and it works fine.
> > >>>> The Model is loaded, I can change its textures, that's ok.
> > >>>> But the problem is that these objects are in many different positions,
> > >>>> but when I trace their positions it always returns (0,0,0). Do you
> > >>>> know how can I resolve this?
> > >>>> I created an ObjectContainer3D and I am adding all these objects in
> > >>>> this container.
> > >>>> Thanks!

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