Glad it helped you out. Even with class.mesh[ind] instead of .meshes[] ;) Fabrice
On Mar 1, 2011, at 18:06, Nathan Queija <[email protected]> wrote: > That's it Fabrice! > The problem is when I'm exporting from Cinema 4D. > It's a map, that has many models, and I'm exporting each one, on Flash > they are positioned in the same position that in Cinema 4D, but the > position of all is (0,0,0) because is the position of the origin. > Thank you so much from Brazil for your help man. > Sorry for the bad english. xD > > On 1 mar, 12:37, Fabrice3D <[email protected]> wrote: >> oh and if its as3, you do check the positions reading at myclass.mesh[index] >> right? >> because if you do >> var myas3:MyPrefabAS = new MyPrefabAS(); >> addChild(myas3); >> trace(myas3.position); --> will trace 0,0,0 as expected as its the >> ObjectContainer3D class >> >> Fabrice >> >> On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote: >> >>> Hi Fabrice! >>> I Exported one model with this option set to false just to check and I >>> got the same result. Position (0,0,0). =/ >> >>> On 1 mar, 10:18, Nathan Queija <[email protected]> wrote: >>>> Thanks Fabrice, >>>> This option in my Prefab is set to true. >>>> Do you know if I can do , and how can do this via code? >>>> Because I exported 71 models, and it will be a hard work do this >>>> again. >>>> Thanks for the help. >> >>>> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote: >> >>>>> yes, open Prefab preference panel and set auto recenter at load to true >>>>> or false depending on what you want >> >>>>> Fabrice >> >>>>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote: >> >>>>>> Hi all! >>>>>> I am loading .dae models into away 3D, using Prefab. >>>>>> I export an actionscript class and it works fine. >>>>>> The Model is loaded, I can change its textures, that's ok. >>>>>> But the problem is that these objects are in many different positions, >>>>>> but when I trace their positions it always returns (0,0,0). Do you >>>>>> know how can I resolve this? >>>>>> I created an ObjectContainer3D and I am adding all these objects in >>>>>> this container. >>>>>> Thanks!
