Glad it helped you out.
Even with class.mesh[ind] instead of .meshes[] ;)

Fabrice

On Mar 1, 2011, at 18:06, Nathan Queija <[email protected]> wrote:

> That's it Fabrice!
> The problem is when I'm exporting from Cinema 4D.
> It's a map, that has many models, and I'm exporting each one, on Flash
> they are positioned in the same position that in Cinema 4D, but the
> position of all is (0,0,0) because is the position of the origin.
> Thank you so much from Brazil for your help man.
> Sorry for the bad english. xD
> 
> On 1 mar, 12:37, Fabrice3D <[email protected]> wrote:
>> oh and if its as3, you do check the positions reading at myclass.mesh[index] 
>> right?
>> because if you do
>> var myas3:MyPrefabAS = new MyPrefabAS();
>> addChild(myas3);
>> trace(myas3.position); --> will trace 0,0,0 as expected as its the 
>> ObjectContainer3D class
>> 
>> Fabrice
>> 
>> On Mar 1, 2011, at 3:10 PM, Nathan Queija wrote:
>> 
>>> Hi Fabrice!
>>> I Exported one model with this option set to false just to check and I
>>> got the same result. Position (0,0,0). =/
>> 
>>> On 1 mar, 10:18, Nathan Queija <[email protected]> wrote:
>>>> Thanks Fabrice,
>>>> This option in my Prefab is set to true.
>>>> Do you know if I can do , and how can do this via code?
>>>> Because I exported 71 models, and it will be a hard work do this
>>>> again.
>>>> Thanks for the help.
>> 
>>>> On 1 mar, 10:05, Fabrice3D <[email protected]> wrote:
>> 
>>>>> yes, open Prefab preference panel and set auto recenter at load to true 
>>>>> or false depending on what you want
>> 
>>>>> Fabrice
>> 
>>>>> On Mar 1, 2011, at 1:46 PM, Nathan Queija wrote:
>> 
>>>>>> Hi all!
>>>>>> I am loading .dae models into away 3D, using Prefab.
>>>>>> I export an actionscript class and it works fine.
>>>>>> The Model is loaded, I can change its textures, that's ok.
>>>>>> But the problem is that these objects are in many different positions,
>>>>>> but when I trace their positions it always returns (0,0,0). Do you
>>>>>> know how can I resolve this?
>>>>>> I created an ObjectContainer3D and I am adding all these objects in
>>>>>> this container.
>>>>>> Thanks!

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