To add... View3D.dispose calls _renderer.dispose which simply states stage3DProxy = null; On the Stage3DProxy class I see a dispose method which appears to clean up context3D, however it does not appear as this is integrated yet?
On Mar 7, 9:23 am, travisrimel <[email protected]> wrote: > Curious how 4.0 will handle cleanup, I see a handful of 'dispose' > methods... but have had no luck with View3D.dispose();
