To add...

View3D.dispose calls _renderer.dispose which simply states
stage3DProxy = null;
On the Stage3DProxy class I see a dispose method which appears to
clean up context3D, however it does not appear as this is integrated
yet?


On Mar 7, 9:23 am, travisrimel <[email protected]> wrote:
> Curious how 4.0 will handle cleanup, I see a handful of 'dispose'
> methods... but have had no luck with View3D.dispose();

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