Agreed, however, View3D.dispose() is not cleaning things up.
I have had to get the instance of Stage3DManager and call dispose on
all open Stage3DProxy instances...
In order to have any effect... in short I am attempting to turn on and
off my view, and clean everything up.
_stageMan.getStage3DProxy(0).dispose();
_stageMan.getStage3DProxy(1).dispose();
_stageMan.getStage3DProxy(2).dispose();
_stageMan.getStage3DProxy(3).dispose();

On Mar 11, 4:45 am, David Lenaerts <[email protected]> wrote:
> Hi,
>
> Sorry for the late reply, but for various internal reasons,
> Stage3DProxy.dispose() is invoked when the View3D object is removed from the
> stage (which is something you would normally do before disposing the view
> anyway).
>
> Hope that helps,
> David
>
> On Tue, Mar 8, 2011 at 11:00 PM, Brian Bosak 
> <[email protected]>wrote:
>
>
>
> > Reminds me of .NET.
>
> > -----Original Message----- From: travisrimel Sent: Monday, March 07, 2011
> > 9:31 AM To: Away3D.dev Subject: [away3d] Re: dispose()
> > To add...
>
> > View3D.dispose calls _renderer.dispose which simply states
> > stage3DProxy = null;
> > On the Stage3DProxy class I see a dispose method which appears to
> > clean up context3D, however it does not appear as this is integrated
> > yet?
>
> > On Mar 7, 9:23 am, travisrimel <[email protected]> wrote:
>
> >> Curious how 4.0 will handle cleanup, I see a handful of 'dispose'
> >> methods... but have had no luck with View3D.dispose();
>
> --
> David Lenaerts
> Flash platform developerhttp://www.derschmale.com

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