Reminds me of .NET.
-----Original Message-----
From: travisrimel
Sent: Monday, March 07, 2011 9:31 AM
To: Away3D.dev
Subject: [away3d] Re: dispose()
To add...
View3D.dispose calls _renderer.dispose which simply states
stage3DProxy = null;
On the Stage3DProxy class I see a dispose method which appears to
clean up context3D, however it does not appear as this is integrated
yet?
On Mar 7, 9:23 am, travisrimel <[email protected]> wrote:
Curious how 4.0 will handle cleanup, I see a handful of 'dispose'
methods... but have had no luck with View3D.dispose();