Hi, Sorry for the late reply, but for various internal reasons, Stage3DProxy.dispose() is invoked when the View3D object is removed from the stage (which is something you would normally do before disposing the view anyway).
Hope that helps, David On Tue, Mar 8, 2011 at 11:00 PM, Brian Bosak <[email protected]>wrote: > Reminds me of .NET. > > -----Original Message----- From: travisrimel Sent: Monday, March 07, 2011 > 9:31 AM To: Away3D.dev Subject: [away3d] Re: dispose() > To add... > > View3D.dispose calls _renderer.dispose which simply states > stage3DProxy = null; > On the Stage3DProxy class I see a dispose method which appears to > clean up context3D, however it does not appear as this is integrated > yet? > > > On Mar 7, 9:23 am, travisrimel <[email protected]> wrote: > >> Curious how 4.0 will handle cleanup, I see a handful of 'dispose' >> methods... but have had no luck with View3D.dispose(); >> > -- David Lenaerts Flash platform developer http://www.derschmale.com
