Right now it's in alpha stage : )

-Pete

On Fri, Mar 11, 2011 at 9:59 AM, GameDeveloper <[email protected]>wrote:

> Hey guys,
>
> So I'm trying to create the basics behind an isometric engine that
> uses the new Away broomstick but am unsure as to why my idea won't
> work. I know that broomstick is obviously in production still but
> wouldn't mind someone being able to tell me wether certain classes are
> unfinished. For example MouseEvent3D?
>
> What I have done already is make a load of planes as tiles and set the
> lens to orthographic as well as the camera position at 100,100,-100
> giving it that isometric view. I then added one large plane that fills
> the view port, this was going to be used as my mouse event listener.
>
> So I intended that when you click somewhere on the large plane it
> could use localX, localY and loaclZ to get the mouse position in 3D
> and then grab hold of whatever object is under that position and allow
> you to drag and drop it anywhere on the screen. However i fail to get
> the correct results from localX, localY and localZ more than once
> (have no idea why it only works once and then only returns NaN).
>
> So is MouseEvent3D finished? or am I just missing something?
>
> seeing as this did not work I then attempted to use the UV but i guess
> the UV is not the UVW texture co-ordinates but the distorted version
> instead?
>
> So failing that i had a look at ray casting a line from the camera
> staright down the viewport but seeing as Camera3D does not have a
> direction variable I decided not to use that.
>
> So what I know have is a large 2D array or Planes in 3D space. Each
> tile has a name corresponding to its place in the array e.g Tile_0_1
> but this means I have loads of planes that i should not need. Also
> this collection of planes would only be used as a reference area I can
> pick up each plane but then I would not beable to place it anywhere on
> screen but only at locations where there is already a plane (tile) as
> I need something to get the MouseEvent in order to place it in the
> correct position.
> So this works for the time being allthough i would need to then create
> another array of tiles that are then actually movable tiles not just a
> grid reference. I have had a little exploration into classes such as
> Grid, MouseManager3D and Ray and cant see any of the helping, has
> anyone got any ideas of how to make this simple drag and drop
> isometric engine using Away3D broomstick, also i may want to rotate /
> angle the view differently from time to time so not just isometric so
> i guess it would need to use a 3d plane which you can the get the
> local position of the click on?
> PLEASE HELP!?!?!?!?
> thanks
> -Rhys




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Actionscript 3.0 Flash 3D Graphics Engine

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