Yeah, I don't know if you knew it or not :) -Pete
On Fri, Mar 11, 2011 at 10:03 AM, rhys thomas <[email protected]>wrote: > hey thanks for the quick response however are you saying that MouseEvent3D > is in alpha stage or are you pointing out the blindingly obvious that Away3D > is in alpha :D looooooool > > > On Fri, Mar 11, 2011 at 3:00 PM, Peter Kapelyan <[email protected]>wrote: > >> Right now it's in alpha stage : ) >> >> -Pete >> >> >> On Fri, Mar 11, 2011 at 9:59 AM, GameDeveloper >> <[email protected]>wrote: >> >>> Hey guys, >>> >>> So I'm trying to create the basics behind an isometric engine that >>> uses the new Away broomstick but am unsure as to why my idea won't >>> work. I know that broomstick is obviously in production still but >>> wouldn't mind someone being able to tell me wether certain classes are >>> unfinished. For example MouseEvent3D? >>> >>> What I have done already is make a load of planes as tiles and set the >>> lens to orthographic as well as the camera position at 100,100,-100 >>> giving it that isometric view. I then added one large plane that fills >>> the view port, this was going to be used as my mouse event listener. >>> >>> So I intended that when you click somewhere on the large plane it >>> could use localX, localY and loaclZ to get the mouse position in 3D >>> and then grab hold of whatever object is under that position and allow >>> you to drag and drop it anywhere on the screen. However i fail to get >>> the correct results from localX, localY and localZ more than once >>> (have no idea why it only works once and then only returns NaN). >>> >>> So is MouseEvent3D finished? or am I just missing something? >>> >>> seeing as this did not work I then attempted to use the UV but i guess >>> the UV is not the UVW texture co-ordinates but the distorted version >>> instead? >>> >>> So failing that i had a look at ray casting a line from the camera >>> staright down the viewport but seeing as Camera3D does not have a >>> direction variable I decided not to use that. >>> >>> So what I know have is a large 2D array or Planes in 3D space. Each >>> tile has a name corresponding to its place in the array e.g Tile_0_1 >>> but this means I have loads of planes that i should not need. Also >>> this collection of planes would only be used as a reference area I can >>> pick up each plane but then I would not beable to place it anywhere on >>> screen but only at locations where there is already a plane (tile) as >>> I need something to get the MouseEvent in order to place it in the >>> correct position. >>> So this works for the time being allthough i would need to then create >>> another array of tiles that are then actually movable tiles not just a >>> grid reference. I have had a little exploration into classes such as >>> Grid, MouseManager3D and Ray and cant see any of the helping, has >>> anyone got any ideas of how to make this simple drag and drop >>> isometric engine using Away3D broomstick, also i may want to rotate / >>> angle the view differently from time to time so not just isometric so >>> i guess it would need to use a 3d plane which you can the get the >>> local position of the click on? >>> PLEASE HELP!?!?!?!? >>> thanks >>> -Rhys >> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
