It works, muhahahaha, i love you guys, did an svn update and loaclX Y
and Z seem to fire correctly now

On Mar 11, 3:12 pm, GameDeveloper <[email protected]> wrote:
> HAHA, thanks anyway mate lol
>
> On Mar 11, 3:10 pm, Peter Kapelyan <[email protected]> wrote:
>
> > Yeah, I don't know if you knew it or not :)
>
> > -Pete
>
> > On Fri, Mar 11, 2011 at 10:03 AM, rhys thomas 
> > <[email protected]>wrote:
>
> > > hey thanks for the quick response however are you saying that MouseEvent3D
> > > is in alpha stage or are you pointing out the blindingly obvious that 
> > > Away3D
> > > is in alpha :D looooooool
>
> > > On Fri, Mar 11, 2011 at 3:00 PM, Peter Kapelyan 
> > > <[email protected]>wrote:
>
> > >> Right now it's in alpha stage : )
>
> > >> -Pete
>
> > >> On Fri, Mar 11, 2011 at 9:59 AM, GameDeveloper 
> > >> <[email protected]>wrote:
>
> > >>> Hey guys,
>
> > >>> So I'm trying to create the basics behind an isometric engine that
> > >>> uses the new Away broomstick but am unsure as to why my idea won't
> > >>> work. I know that broomstick is obviously in production still but
> > >>> wouldn't mind someone being able to tell me wether certain classes are
> > >>> unfinished. For example MouseEvent3D?
>
> > >>> What I have done already is make a load of planes as tiles and set the
> > >>> lens to orthographic as well as the camera position at 100,100,-100
> > >>> giving it that isometric view. I then added one large plane that fills
> > >>> the view port, this was going to be used as my mouse event listener.
>
> > >>> So I intended that when you click somewhere on the large plane it
> > >>> could use localX, localY and loaclZ to get the mouse position in 3D
> > >>> and then grab hold of whatever object is under that position and allow
> > >>> you to drag and drop it anywhere on the screen. However i fail to get
> > >>> the correct results from localX, localY and localZ more than once
> > >>> (have no idea why it only works once and then only returns NaN).
>
> > >>> So is MouseEvent3D finished? or am I just missing something?
>
> > >>> seeing as this did not work I then attempted to use the UV but i guess
> > >>> the UV is not the UVW texture co-ordinates but the distorted version
> > >>> instead?
>
> > >>> So failing that i had a look at ray casting a line from the camera
> > >>> staright down the viewport but seeing as Camera3D does not have a
> > >>> direction variable I decided not to use that.
>
> > >>> So what I know have is a large 2D array or Planes in 3D space. Each
> > >>> tile has a name corresponding to its place in the array e.g Tile_0_1
> > >>> but this means I have loads of planes that i should not need. Also
> > >>> this collection of planes would only be used as a reference area I can
> > >>> pick up each plane but then I would not beable to place it anywhere on
> > >>> screen but only at locations where there is already a plane (tile) as
> > >>> I need something to get the MouseEvent in order to place it in the
> > >>> correct position.
> > >>> So this works for the time being allthough i would need to then create
> > >>> another array of tiles that are then actually movable tiles not just a
> > >>> grid reference. I have had a little exploration into classes such as
> > >>> Grid, MouseManager3D and Ray and cant see any of the helping, has
> > >>> anyone got any ideas of how to make this simple drag and drop
> > >>> isometric engine using Away3D broomstick, also i may want to rotate /
> > >>> angle the view differently from time to time so not just isometric so
> > >>> i guess it would need to use a 3d plane which you can the get the
> > >>> local position of the click on?
> > >>> PLEASE HELP!?!?!?!?
> > >>> thanks
> > >>> -Rhys
>
> > >> --
> > >> ___________________
>
> > >> Actionscript 3.0 Flash 3D Graphics Engine
>
> > >> HTTP://AWAY3D.COM
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

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