HAHA, thanks anyway mate lol

On Mar 11, 3:10 pm, Peter Kapelyan <[email protected]> wrote:
> Yeah, I don't know if you knew it or not :)
>
> -Pete
>
> On Fri, Mar 11, 2011 at 10:03 AM, rhys thomas <[email protected]>wrote:
>
>
>
> > hey thanks for the quick response however are you saying that MouseEvent3D
> > is in alpha stage or are you pointing out the blindingly obvious that Away3D
> > is in alpha :D looooooool
>
> > On Fri, Mar 11, 2011 at 3:00 PM, Peter Kapelyan <[email protected]>wrote:
>
> >> Right now it's in alpha stage : )
>
> >> -Pete
>
> >> On Fri, Mar 11, 2011 at 9:59 AM, GameDeveloper 
> >> <[email protected]>wrote:
>
> >>> Hey guys,
>
> >>> So I'm trying to create the basics behind an isometric engine that
> >>> uses the new Away broomstick but am unsure as to why my idea won't
> >>> work. I know that broomstick is obviously in production still but
> >>> wouldn't mind someone being able to tell me wether certain classes are
> >>> unfinished. For example MouseEvent3D?
>
> >>> What I have done already is make a load of planes as tiles and set the
> >>> lens to orthographic as well as the camera position at 100,100,-100
> >>> giving it that isometric view. I then added one large plane that fills
> >>> the view port, this was going to be used as my mouse event listener.
>
> >>> So I intended that when you click somewhere on the large plane it
> >>> could use localX, localY and loaclZ to get the mouse position in 3D
> >>> and then grab hold of whatever object is under that position and allow
> >>> you to drag and drop it anywhere on the screen. However i fail to get
> >>> the correct results from localX, localY and localZ more than once
> >>> (have no idea why it only works once and then only returns NaN).
>
> >>> So is MouseEvent3D finished? or am I just missing something?
>
> >>> seeing as this did not work I then attempted to use the UV but i guess
> >>> the UV is not the UVW texture co-ordinates but the distorted version
> >>> instead?
>
> >>> So failing that i had a look at ray casting a line from the camera
> >>> staright down the viewport but seeing as Camera3D does not have a
> >>> direction variable I decided not to use that.
>
> >>> So what I know have is a large 2D array or Planes in 3D space. Each
> >>> tile has a name corresponding to its place in the array e.g Tile_0_1
> >>> but this means I have loads of planes that i should not need. Also
> >>> this collection of planes would only be used as a reference area I can
> >>> pick up each plane but then I would not beable to place it anywhere on
> >>> screen but only at locations where there is already a plane (tile) as
> >>> I need something to get the MouseEvent in order to place it in the
> >>> correct position.
> >>> So this works for the time being allthough i would need to then create
> >>> another array of tiles that are then actually movable tiles not just a
> >>> grid reference. I have had a little exploration into classes such as
> >>> Grid, MouseManager3D and Ray and cant see any of the helping, has
> >>> anyone got any ideas of how to make this simple drag and drop
> >>> isometric engine using Away3D broomstick, also i may want to rotate /
> >>> angle the view differently from time to time so not just isometric so
> >>> i guess it would need to use a 3d plane which you can the get the
> >>> local position of the click on?
> >>> PLEASE HELP!?!?!?!?
> >>> thanks
> >>> -Rhys
>
> >> --
> >> ___________________
>
> >> Actionscript 3.0 Flash 3D Graphics Engine
>
> >> HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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