HAHA, thanks anyway mate lol
On Mar 11, 3:10 pm, Peter Kapelyan <[email protected]> wrote: > Yeah, I don't know if you knew it or not :) > > -Pete > > On Fri, Mar 11, 2011 at 10:03 AM, rhys thomas <[email protected]>wrote: > > > > > hey thanks for the quick response however are you saying that MouseEvent3D > > is in alpha stage or are you pointing out the blindingly obvious that Away3D > > is in alpha :D looooooool > > > On Fri, Mar 11, 2011 at 3:00 PM, Peter Kapelyan <[email protected]>wrote: > > >> Right now it's in alpha stage : ) > > >> -Pete > > >> On Fri, Mar 11, 2011 at 9:59 AM, GameDeveloper > >> <[email protected]>wrote: > > >>> Hey guys, > > >>> So I'm trying to create the basics behind an isometric engine that > >>> uses the new Away broomstick but am unsure as to why my idea won't > >>> work. I know that broomstick is obviously in production still but > >>> wouldn't mind someone being able to tell me wether certain classes are > >>> unfinished. For example MouseEvent3D? > > >>> What I have done already is make a load of planes as tiles and set the > >>> lens to orthographic as well as the camera position at 100,100,-100 > >>> giving it that isometric view. I then added one large plane that fills > >>> the view port, this was going to be used as my mouse event listener. > > >>> So I intended that when you click somewhere on the large plane it > >>> could use localX, localY and loaclZ to get the mouse position in 3D > >>> and then grab hold of whatever object is under that position and allow > >>> you to drag and drop it anywhere on the screen. However i fail to get > >>> the correct results from localX, localY and localZ more than once > >>> (have no idea why it only works once and then only returns NaN). > > >>> So is MouseEvent3D finished? or am I just missing something? > > >>> seeing as this did not work I then attempted to use the UV but i guess > >>> the UV is not the UVW texture co-ordinates but the distorted version > >>> instead? > > >>> So failing that i had a look at ray casting a line from the camera > >>> staright down the viewport but seeing as Camera3D does not have a > >>> direction variable I decided not to use that. > > >>> So what I know have is a large 2D array or Planes in 3D space. Each > >>> tile has a name corresponding to its place in the array e.g Tile_0_1 > >>> but this means I have loads of planes that i should not need. Also > >>> this collection of planes would only be used as a reference area I can > >>> pick up each plane but then I would not beable to place it anywhere on > >>> screen but only at locations where there is already a plane (tile) as > >>> I need something to get the MouseEvent in order to place it in the > >>> correct position. > >>> So this works for the time being allthough i would need to then create > >>> another array of tiles that are then actually movable tiles not just a > >>> grid reference. I have had a little exploration into classes such as > >>> Grid, MouseManager3D and Ray and cant see any of the helping, has > >>> anyone got any ideas of how to make this simple drag and drop > >>> isometric engine using Away3D broomstick, also i may want to rotate / > >>> angle the view differently from time to time so not just isometric so > >>> i guess it would need to use a 3d plane which you can the get the > >>> local position of the click on? > >>> PLEASE HELP!?!?!?!? > >>> thanks > >>> -Rhys > > >> -- > >> ___________________ > > >> Actionscript 3.0 Flash 3D Graphics Engine > > >> HTTP://AWAY3D.COM > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
