hey thanks for the quick response however are you saying that MouseEvent3D
is in alpha stage or are you pointing out the blindingly obvious that Away3D
is in alpha :D looooooool

On Fri, Mar 11, 2011 at 3:00 PM, Peter Kapelyan <[email protected]> wrote:

> Right now it's in alpha stage : )
>
> -Pete
>
>
> On Fri, Mar 11, 2011 at 9:59 AM, GameDeveloper <[email protected]>wrote:
>
>> Hey guys,
>>
>> So I'm trying to create the basics behind an isometric engine that
>> uses the new Away broomstick but am unsure as to why my idea won't
>> work. I know that broomstick is obviously in production still but
>> wouldn't mind someone being able to tell me wether certain classes are
>> unfinished. For example MouseEvent3D?
>>
>> What I have done already is make a load of planes as tiles and set the
>> lens to orthographic as well as the camera position at 100,100,-100
>> giving it that isometric view. I then added one large plane that fills
>> the view port, this was going to be used as my mouse event listener.
>>
>> So I intended that when you click somewhere on the large plane it
>> could use localX, localY and loaclZ to get the mouse position in 3D
>> and then grab hold of whatever object is under that position and allow
>> you to drag and drop it anywhere on the screen. However i fail to get
>> the correct results from localX, localY and localZ more than once
>> (have no idea why it only works once and then only returns NaN).
>>
>> So is MouseEvent3D finished? or am I just missing something?
>>
>> seeing as this did not work I then attempted to use the UV but i guess
>> the UV is not the UVW texture co-ordinates but the distorted version
>> instead?
>>
>> So failing that i had a look at ray casting a line from the camera
>> staright down the viewport but seeing as Camera3D does not have a
>> direction variable I decided not to use that.
>>
>> So what I know have is a large 2D array or Planes in 3D space. Each
>> tile has a name corresponding to its place in the array e.g Tile_0_1
>> but this means I have loads of planes that i should not need. Also
>> this collection of planes would only be used as a reference area I can
>> pick up each plane but then I would not beable to place it anywhere on
>> screen but only at locations where there is already a plane (tile) as
>> I need something to get the MouseEvent in order to place it in the
>> correct position.
>> So this works for the time being allthough i would need to then create
>> another array of tiles that are then actually movable tiles not just a
>> grid reference. I have had a little exploration into classes such as
>> Grid, MouseManager3D and Ray and cant see any of the helping, has
>> anyone got any ideas of how to make this simple drag and drop
>> isometric engine using Away3D broomstick, also i may want to rotate /
>> angle the view differently from time to time so not just isometric so
>> i guess it would need to use a 3d plane which you can the get the
>> local position of the click on?
>> PLEASE HELP!?!?!?!?
>> thanks
>> -Rhys
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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