I am using Away3D 3.6 to create some kind of learning software for using the public transport, it's my diploma. Imagine a first-person- shooter (only without shooting). The city you're walking around in is grouped into squares of ground (simple Plane with different vertex- yPos) with associated houses (AS3Exporter-Objects). Everytime the user steps onto another square/plane, I'm changing to the corresponding heightmap. Though I'm NOT loading these heightmaps while walking (they are stored at program launch in a 2D-Array), the first time they are actually USED, which means I assign them to be the source of my ElevationReader, the application shortly hangs. The away- stats-panel shows increased ram-usage after that. Future times I step on the same square/plane there's no such hanging. (I think this refers to every asset I load in the beginning, mostly textures of models) So my question is: Is there any way to load assets into ram BEFORE they are used in the application?
And I have a second question: I've built a level-editor for my program again with Away3D. I would like to bake user-defined lights into the textures. I know monsieur Closier does this in Prefab. I don't want the exact lines of code (though I wouldn't mind), but can anyone point me into a direction how this can be done? Any good website on this? Thanks in advance! Christoph
