I am using Away3D 3.6 to create some kind of learning software for
using the public transport, it's my diploma. Imagine a first-person-
shooter (only without shooting). The city you're walking around in is
grouped into squares of ground (simple Plane with different vertex-
yPos) with associated houses (AS3Exporter-Objects).
Everytime the user steps onto another square/plane, I'm changing to
the corresponding heightmap. Though I'm NOT loading these heightmaps
while walking (they are stored at program launch in a 2D-Array), the
first time they are actually USED, which means I assign them to be the
source of my ElevationReader, the application shortly hangs. The away-
stats-panel shows increased ram-usage after that. Future times I step
on the same square/plane there's no such hanging. (I think this refers
to every asset I load in the beginning, mostly textures of models)
So my question is: Is there any way to load assets into ram BEFORE
they are used in the application?

And I have a second question: I've built a level-editor for my program
again with Away3D. I would like to bake user-defined lights into the
textures. I know monsieur Closier does this in Prefab. I don't want
the exact lines of code (though I wouldn't mind), but can anyone point
me into a direction how this can be done? Any good website on this?

Thanks in advance! Christoph

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