other issues ... after some try , i noticed thi problem happens only
when the camera is at x:0 , z:0 .... if i move the camera to another
position before the first call to the render function , i correct the
problem

On Mar 28, 3:39 pm, Fabrice3D <[email protected]> wrote:
> what do you mean by "disabled maxpoly" ?
> you mean you have set a maxPoly filter and passed it to renderer?
>
> also the fact that you need to move forward for a while might be linked to 
> your camera animation code
> if you just press forward key, just after reload let go once you see the 
> track, you can see camera goes back.
> So the longest it takes to load your swf while the code is active, the longer 
> it takes to get on the track...
>
> Fabrice
>
> On Mar 28, 2011, at 3:23 PM, mastrobardo wrote:
>
> > hi all , still experimenting for my car race game(tnx fabrice for the
> > tips on the use of colormaps end Elevationreaders)... Im experiencing
> > a strange behavior  , hope somebody can give an hands :
>
> > My track is formed by 6 big square (1024 * 100 base width) , when the
> > camera is at 0,0 , i can see the skybox , but not the 'ground'. Moving
> > a little , the view start to render triangles correctly (in
> > progression : i see nearest first , and continuing to move at a
> > certain point i see all).
>
> > here you will find a little preview(its just a test!) :
> >http://www.e3beta.it/creativita/car_race_test/
>
> > it move only upward , lef and rright with arrows ... just go straight
> > for a while , and see the appearing track.
>
> > i set forceupdate to true , disabled maxpoly  , dont know what's the
> > problem at this point.
>
> > And , last question , is there a way to exclude the skybox from the
> > maxpoly filter ? 2 view?
>
> > Tnx in advance
>
>

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