other issues ... after some try , i noticed thi problem happens only when the camera is at x:0 , z:0 .... if i move the camera to another position before the first call to the render function , i correct the problem
On Mar 28, 3:39 pm, Fabrice3D <[email protected]> wrote: > what do you mean by "disabled maxpoly" ? > you mean you have set a maxPoly filter and passed it to renderer? > > also the fact that you need to move forward for a while might be linked to > your camera animation code > if you just press forward key, just after reload let go once you see the > track, you can see camera goes back. > So the longest it takes to load your swf while the code is active, the longer > it takes to get on the track... > > Fabrice > > On Mar 28, 2011, at 3:23 PM, mastrobardo wrote: > > > hi all , still experimenting for my car race game(tnx fabrice for the > > tips on the use of colormaps end Elevationreaders)... Im experiencing > > a strange behavior , hope somebody can give an hands : > > > My track is formed by 6 big square (1024 * 100 base width) , when the > > camera is at 0,0 , i can see the skybox , but not the 'ground'. Moving > > a little , the view start to render triangles correctly (in > > progression : i see nearest first , and continuing to move at a > > certain point i see all). > > > here you will find a little preview(its just a test!) : > >http://www.e3beta.it/creativita/car_race_test/ > > > it move only upward , lef and rright with arrows ... just go straight > > for a while , and see the appearing track. > > > i set forceupdate to true , disabled maxpoly , dont know what's the > > problem at this point. > > > And , last question , is there a way to exclude the skybox from the > > maxpoly filter ? 2 view? > > > Tnx in advance > >
