> And i dont think the problem is the time of load
no, I mean, your camera goes back all the time!
so if you code runs before all is loaded or user waits too long, the distance 
to go to track grows.

what happends if you set the cam y higher than 0?

Fabrice


On Mar 28, 2011, at 3:50 PM, mastrobardo wrote:

> yes , i had a maxpoly filter passed to the renderer , thought it was
> the problem.
> And i dont think the problem is the time of load , cause all assets
> are embed.The fact that the skybox is rendered (i create it after the
> track) , make me think to some other problem.
> 
> On Mar 28, 3:39 pm, Fabrice3D <[email protected]> wrote:
>> what do you mean by "disabled maxpoly" ?
>> you mean you have set a maxPoly filter and passed it to renderer?
>> 
>> also the fact that you need to move forward for a while might be linked to 
>> your camera animation code
>> if you just press forward key, just after reload let go once you see the 
>> track, you can see camera goes back.
>> So the longest it takes to load your swf while the code is active, the 
>> longer it takes to get on the track...
>> 
>> Fabrice
>> 
>> On Mar 28, 2011, at 3:23 PM, mastrobardo wrote:
>> 
>>> hi all , still experimenting for my car race game(tnx fabrice for the
>>> tips on the use of colormaps end Elevationreaders)... Im experiencing
>>> a strange behavior  , hope somebody can give an hands :
>> 
>>> My track is formed by 6 big square (1024 * 100 base width) , when the
>>> camera is at 0,0 , i can see the skybox , but not the 'ground'. Moving
>>> a little , the view start to render triangles correctly (in
>>> progression : i see nearest first , and continuing to move at a
>>> certain point i see all).
>> 
>>> here you will find a little preview(its just a test!) :
>>> http://www.e3beta.it/creativita/car_race_test/
>> 
>>> it move only upward , lef and rright with arrows ... just go straight
>>> for a while , and see the appearing track.
>> 
>>> i set forceupdate to true , disabled maxpoly  , dont know what's the
>>> problem at this point.
>> 
>>> And , last question , is there a way to exclude the skybox from the
>>> maxpoly filter ? 2 view?
>> 
>>> Tnx in advance
>> 
>> 

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