> 1) I'd like to know if I can set mesh names preFab? I've created a model of a > car in Blender and would like to have the wheels named right. I've done that > in Blender but in preFab the names look like aw_0, aw_1, etc. If Prefab sets the default names that's because it doesn't find some into the files that it parses. Obj for instance keeps only groups names. You can see this in hierarchy panel. There are then applied to ObjectContainer3D's. Awd2 exports straight from Blender are coming very soon.
> do this process because Blender seems to generate models (3DS, OBJ) which > can't be parsed by Broomstick. Make sure you use the svn and not the zips, as in svn, 3ds and obj are supported. Tho there are some minor issues here and there, they are fixed almost on dayly base. Check the example section on svn as well. > preFab is a very impressive tool, I'm just still to goofy at it :) thx, there are here and there functionalities you will discover as you go, but mainly its pretty straight I think. Fabrice On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote: > Hello, > > I've started using preFab a couple of days ago and I'm quite new to 3D > aswell, so please be gentle :) > > 1) I'd like to know if I can set mesh names preFab? I've created a model of a > car in Blender and would like to have the wheels named right. I've done that > in Blender but in preFab the names look like aw_0, aw_1, etc. > > 2) It's quite a fuss modeling in Blender and exporting to preFab and then > exporting to AS3. I do this process because Blender seems to generate models > (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as a > "middleman" for compatibility. I also am not sure how to export correctly for > Broomstick. > > preFab is a very impressive tool, I'm just still to goofy at it :) > > Thanks! > Z.
