>
>  >  do this process because Blender seems to generate models (3DS, OBJ)
> which can't be parsed by Broomstick.
>
Make sure you use the svn and not the zips, as in svn, 3ds and obj are
> supported. Tho there are some minor issues here and there, they are fixed
> almost on dayly base.
> Check the example section on svn as well.
>
I do have the latest SVN, updated a moment ago, but I still can't load my
3ds file :) I've ran EmbedParseDataTest with the f360.3ds model, it chewed
it (without texture), but when i replaced the filename with my file's, it
threw the following error:
[Fault] exception, information=TypeError: Error #1009: Cannot access a
property or method of a null object reference.
Fault, onRetrievalFailed() at ResourceLoadSession.as:145
[Fault] exception, information=TypeError: Error #1009: Cannot access a
property or method of a null object reference.
Fault, get handle() at AssetLoader.as:170

If it's any help, i can send you the model.

Cheers,
Z.

 > preFab is a very impressive tool, I'm just still to goofy at it :)
> thx, there are here and there functionalities you will discover as you go,
> but mainly its pretty straight I think.
>
> Fabrice
>
> On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote:
>
> > Hello,
> >
> > I've started using preFab a couple of days ago and I'm quite new to 3D
> aswell, so please be gentle :)
> >
> > 1) I'd like to know if I can set mesh names preFab? I've created a model
> of a car in Blender and would like to have the wheels named right. I've done
> that in Blender but in preFab the names look like aw_0, aw_1, etc.
> >
> > 2) It's quite a fuss modeling in Blender and exporting to preFab and then
> exporting to AS3. I do this process because Blender seems to generate models
> (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as a
> "middleman" for compatibility. I also am not sure how to export correctly
> for Broomstick.
> >
> > preFab is a very impressive tool, I'm just still to goofy at it :)
> >
> > Thanks!
> > Z.
>
>

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