> > > do this process because Blender seems to generate models (3DS, OBJ) > which can't be parsed by Broomstick. > Make sure you use the svn and not the zips, as in svn, 3ds and obj are > supported. Tho there are some minor issues here and there, they are fixed > almost on dayly base. > Check the example section on svn as well. > I do have the latest SVN, updated a moment ago, but I still can't load my 3ds file :) I've ran EmbedParseDataTest with the f360.3ds model, it chewed it (without texture), but when i replaced the filename with my file's, it threw the following error: [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. Fault, onRetrievalFailed() at ResourceLoadSession.as:145 [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. Fault, get handle() at AssetLoader.as:170
If it's any help, i can send you the model. Cheers, Z. > preFab is a very impressive tool, I'm just still to goofy at it :) > thx, there are here and there functionalities you will discover as you go, > but mainly its pretty straight I think. > > Fabrice > > On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote: > > > Hello, > > > > I've started using preFab a couple of days ago and I'm quite new to 3D > aswell, so please be gentle :) > > > > 1) I'd like to know if I can set mesh names preFab? I've created a model > of a car in Blender and would like to have the wheels named right. I've done > that in Blender but in preFab the names look like aw_0, aw_1, etc. > > > > 2) It's quite a fuss modeling in Blender and exporting to preFab and then > exporting to AS3. I do this process because Blender seems to generate models > (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as a > "middleman" for compatibility. I also am not sure how to export correctly > for Broomstick. > > > > preFab is a very impressive tool, I'm just still to goofy at it :) > > > > Thanks! > > Z. > >
