search this group, I've posted a reply on this, basically for CS5 its simply duplicating an xml and placing the global.swc in the target folder. I'm sure you can google it, as many probably been there already.
Fabrice On Apr 26, 2011, at 7:11 PM, joeyparcels wrote: >>> "Make sure you use the svn and not the zips, as in svn, 3ds and obj are >>> supported. Tho there are some minor issues here and there, they are fixed >>> almost on dayly base. > Check the example section on svn as well"<< > > Sure, but us poor Flash IDE users are still out in the cold ;-) ...all > the examples are set up to work with Flash Builder. Any tips on how > to get them working in Flash IDE? > > On Mar 30, 9:58 am, Fabrice3D <[email protected]> wrote: >>> 1) I'd like to know if I can setmeshnames preFab? I've created a model of a >>> car in Blender and would like to have the wheels named right. I've done >>> that in Blender but in preFab the names look like aw_0, aw_1, etc. >> >> If Prefab sets the default names that's because it doesn't find some into >> the files that it parses. Obj for instance keeps only groups names. You can >> see this in hierarchy panel. >> There are then applied to ObjectContainer3D's.Awd2exports straight from >> Blender are coming very soon. >> >>> do this process because Blender seems to generate models (3DS, OBJ) which >>> can't be parsed by Broomstick. >> >> Make sure you use the svn and not the zips, as in svn, 3ds and obj are >> supported. Tho there are some minor issues here and there, they are fixed >> almost on dayly base. >> Check the example section on svn as well. >> >>> preFab is a very impressive tool, I'm just still to goofy at it :) >> >> thx, there are here and there functionalities you will discover as you go, >> but mainly its pretty straight I think. >> >> Fabrice >> >> On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote: >> >>> Hello, >> >>> I've started using preFab a couple of days ago and I'm quite new to 3D >>> aswell, so please be gentle :) >> >>> 1) I'd like to know if I can setmeshnames preFab? I've created a model of a >>> car in Blender and would like to have the wheels named right. I've done >>> that in Blender but in preFab the names look like aw_0, aw_1, etc. >> >>> 2) It's quite a fuss modeling in Blender and exporting to preFab and then >>> exporting to AS3. I do this process because Blender seems to generate >>> models (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as >>> a "middleman" for compatibility. I also am not sure how to export correctly >>> for Broomstick. >> >>> preFab is a very impressive tool, I'm just still to goofy at it :) >> >>> Thanks! >>> Z.
