>>"Make sure you use the svn and not the zips, as in svn, 3ds and obj are 
>>supported. Tho there are some minor issues here and there, they are fixed 
>>almost on dayly base.
Check the example section on svn as well"<<

Sure, but us poor Flash IDE users are still out in the cold ;-) ...all
the examples are set up to work with Flash Builder.   Any tips on how
to get them working in Flash IDE?

On Mar 30, 9:58 am, Fabrice3D <[email protected]> wrote:
> > 1) I'd like to know if I can setmeshnames preFab? I've created a model of a 
> > car in Blender and would like to have the wheels named right. I've done 
> > that in Blender but in preFab the names look like aw_0, aw_1, etc.
>
> If Prefab sets the default names that's because it doesn't find some into the 
> files that it parses. Obj for instance keeps only groups names. You can see 
> this in hierarchy panel.
> There are then applied to ObjectContainer3D's.Awd2exports straight from 
> Blender are coming very soon.
>
> >  do this process because Blender seems to generate models (3DS, OBJ) which 
> > can't be parsed by Broomstick.
>
> Make sure you use the svn and not the zips, as in svn, 3ds and obj are 
> supported. Tho there are some minor issues here and there, they are fixed 
> almost on dayly base.
> Check the example section on svn as well.
>
> > preFab is a very impressive tool, I'm just still to goofy at it :)
>
> thx, there are here and there functionalities you will discover as you go, 
> but mainly its pretty straight I think.
>
> Fabrice
>
> On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote:
>
> > Hello,
>
> > I've started using preFab a couple of days ago and I'm quite new to 3D 
> > aswell, so please be gentle :)
>
> > 1) I'd like to know if I can setmeshnames preFab? I've created a model of a 
> > car in Blender and would like to have the wheels named right. I've done 
> > that in Blender but in preFab the names look like aw_0, aw_1, etc.
>
> > 2) It's quite a fuss modeling in Blender and exporting to preFab and then 
> > exporting to AS3. I do this process because Blender seems to generate 
> > models (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as 
> > a "middleman" for compatibility. I also am not sure how to export correctly 
> > for Broomstick.
>
> > preFab is a very impressive tool, I'm just still to goofy at it :)
>
> > Thanks!
> > Z.

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