>>"Make sure you use the svn and not the zips, as in svn, 3ds and obj are >>supported. Tho there are some minor issues here and there, they are fixed >>almost on dayly base. Check the example section on svn as well"<<
Sure, but us poor Flash IDE users are still out in the cold ;-) ...all the examples are set up to work with Flash Builder. Any tips on how to get them working in Flash IDE? On Mar 30, 9:58 am, Fabrice3D <[email protected]> wrote: > > 1) I'd like to know if I can setmeshnames preFab? I've created a model of a > > car in Blender and would like to have the wheels named right. I've done > > that in Blender but in preFab the names look like aw_0, aw_1, etc. > > If Prefab sets the default names that's because it doesn't find some into the > files that it parses. Obj for instance keeps only groups names. You can see > this in hierarchy panel. > There are then applied to ObjectContainer3D's.Awd2exports straight from > Blender are coming very soon. > > > do this process because Blender seems to generate models (3DS, OBJ) which > > can't be parsed by Broomstick. > > Make sure you use the svn and not the zips, as in svn, 3ds and obj are > supported. Tho there are some minor issues here and there, they are fixed > almost on dayly base. > Check the example section on svn as well. > > > preFab is a very impressive tool, I'm just still to goofy at it :) > > thx, there are here and there functionalities you will discover as you go, > but mainly its pretty straight I think. > > Fabrice > > On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote: > > > Hello, > > > I've started using preFab a couple of days ago and I'm quite new to 3D > > aswell, so please be gentle :) > > > 1) I'd like to know if I can setmeshnames preFab? I've created a model of a > > car in Blender and would like to have the wheels named right. I've done > > that in Blender but in preFab the names look like aw_0, aw_1, etc. > > > 2) It's quite a fuss modeling in Blender and exporting to preFab and then > > exporting to AS3. I do this process because Blender seems to generate > > models (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as > > a "middleman" for compatibility. I also am not sure how to export correctly > > for Broomstick. > > > preFab is a very impressive tool, I'm just still to goofy at it :) > > > Thanks! > > Z.
