sure, I love files :)
On Mar 30, 2011, at 4:54 PM, Páll Zoltán wrote:

>  >  do this process because Blender seems to generate models (3DS, OBJ) which 
> can't be parsed by Broomstick.
> Make sure you use the svn and not the zips, as in svn, 3ds and obj are 
> supported. Tho there are some minor issues here and there, they are fixed 
> almost on dayly base.
> Check the example section on svn as well.
> I do have the latest SVN, updated a moment ago, but I still can't load my 3ds 
> file :) I've ran EmbedParseDataTest with the f360.3ds model, it chewed it 
> (without texture), but when i replaced the filename with my file's, it threw 
> the following error:
> [Fault] exception, information=TypeError: Error #1009: Cannot access a 
> property or method of a null object reference.
> Fault, onRetrievalFailed() at ResourceLoadSession.as:145
> [Fault] exception, information=TypeError: Error #1009: Cannot access a 
> property or method of a null object reference.
> Fault, get handle() at AssetLoader.as:170
>  
> If it's any help, i can send you the model.
> 
> Cheers,
> Z.
> 
> > preFab is a very impressive tool, I'm just still to goofy at it :)
> thx, there are here and there functionalities you will discover as you go, 
> but mainly its pretty straight I think.
> 
> Fabrice
> 
> On Mar 30, 2011, at 3:47 PM, Páll Zoltán wrote:
> 
> > Hello,
> >
> > I've started using preFab a couple of days ago and I'm quite new to 3D 
> > aswell, so please be gentle :)
> >
> > 1) I'd like to know if I can set mesh names preFab? I've created a model of 
> > a car in Blender and would like to have the wheels named right. I've done 
> > that in Blender but in preFab the names look like aw_0, aw_1, etc.
> >
> > 2) It's quite a fuss modeling in Blender and exporting to preFab and then 
> > exporting to AS3. I do this process because Blender seems to generate 
> > models (3DS, OBJ) which can't be parsed by Broomstick. So I chose preFab as 
> > a "middleman" for compatibility. I also am not sure how to export correctly 
> > for Broomstick.
> >
> > preFab is a very impressive tool, I'm just still to goofy at it :)
> >
> > Thanks!
> > Z.
> 
> 

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