If you are talking about away4 you should call dispose method on the object you remove. The objects are not removed from memory when you only remove them from the rendering stack . They still exist till you don't terminate the program . If you talk about away3x you should make sure to have no pointers like event listeners on the geometry you remove , also nullify the objects at the end so that GC would sweep them more easily .
Sent from my iPhone On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote: > I dynamically create and then remove a Plate - object3D, there are > lots of them, can be even over a few hundreds, > I took great care to clean all up after removeChild from the scene, > but the memory grows and grows > > I guess there are some references left in other classes > > So my questions are: > what may hold the objects or some of their data? > where to look for references that should be deleted? > > thanks for your help
