If you are talking about away4 you should call dispose method on the object you 
remove. The objects are not   removed from memory when you only remove them 
from the rendering stack . They still exist till you don't terminate the 
program . If you talk about away3x you should make sure to have no pointers 
like event listeners on the geometry you remove , also nullify the objects at 
the end so that GC would sweep them more easily .

Sent from my iPhone

On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote:

> I dynamically create and then remove a Plate - object3D, there are
> lots of them, can be even over a few hundreds,
> I took great care to clean all up after removeChild from the scene,
> but the memory grows and grows
> 
> I guess there are some references left in other classes
> 
> So my questions are:
> what may hold the objects or some of their data?
> where to look for references that should be deleted?
> 
> thanks for your help

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