Michael, actually, I still need help, I use 3.61 version of away3D,
removed all, nulled all, including geometry, I didn't add any
listeners to the geometry, where to look for the listeners that could
have been added as default, or something like this?

thanks

On 1 Kwi, 17:29, squ <[email protected]> wrote:
> Thank you, Michael!
> That will help me lots!
>
> On 1 Kwi, 16:28, Michael Iv <[email protected]> wrote:
>
>
>
> > If you are talking about away4 you should call dispose method on the object 
> > you remove. The objects are not   removed from memory when you only remove 
> > them from the rendering stack . They still exist till you don't terminate 
> > the program . If you talk about away3x you should make sure to have no 
> > pointers like event listeners on the geometry you remove , also nullify the 
> > objects at the end so that GC would sweep them more easily .
>
> > Sent from my iPhone
>
> > On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote:
>
> > > I dynamically create and then remove a Plate - object3D, there are
> > > lots of them, can be even over a few hundreds,
> > > I took great care to clean all up after removeChild from the scene,
> > > but the memory grows and grows
>
> > > I guess there are some references left in other classes
>
> > > So my questions are:
> > > what may hold the objects or some of their data?
> > > where to look for references that should be deleted?
>
> > > thanks for your help- Ukryj cytowany tekst -
>
> > - Poka¿ cytowany tekst -- Ukryj cytowany tekst -
>
> - Pokaż cytowany tekst -

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