Michael, actually, I still need help, I use 3.61 version of away3D, removed all, nulled all, including geometry, I didn't add any listeners to the geometry, where to look for the listeners that could have been added as default, or something like this?
thanks On 1 Kwi, 17:29, squ <[email protected]> wrote: > Thank you, Michael! > That will help me lots! > > On 1 Kwi, 16:28, Michael Iv <[email protected]> wrote: > > > > > If you are talking about away4 you should call dispose method on the object > > you remove. The objects are not removed from memory when you only remove > > them from the rendering stack . They still exist till you don't terminate > > the program . If you talk about away3x you should make sure to have no > > pointers like event listeners on the geometry you remove , also nullify the > > objects at the end so that GC would sweep them more easily . > > > Sent from my iPhone > > > On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote: > > > > I dynamically create and then remove a Plate - object3D, there are > > > lots of them, can be even over a few hundreds, > > > I took great care to clean all up after removeChild from the scene, > > > but the memory grows and grows > > > > I guess there are some references left in other classes > > > > So my questions are: > > > what may hold the objects or some of their data? > > > where to look for references that should be deleted? > > > > thanks for your help- Ukryj cytowany tekst - > > > - Poka¿ cytowany tekst -- Ukryj cytowany tekst - > > - Pokaż cytowany tekst -
