I think the fix is to remove the view, and then re-add. That was the "old"
fix that worked for me.

-Pete

On Fri, Apr 1, 2011 at 3:05 PM, squ <[email protected]> wrote:

> Michael, actually, I still need help, I use 3.61 version of away3D,
> removed all, nulled all, including geometry, I didn't add any
> listeners to the geometry, where to look for the listeners that could
> have been added as default, or something like this?
>
> thanks
>
> On 1 Kwi, 17:29, squ <[email protected]> wrote:
> > Thank you, Michael!
> > That will help me lots!
> >
> > On 1 Kwi, 16:28, Michael Iv <[email protected]> wrote:
> >
> >
> >
> > > If you are talking about away4 you should call dispose method on the
> object you remove. The objects are not   removed from memory when you only
> remove them from the rendering stack . They still exist till you don't
> terminate the program . If you talk about away3x you should make sure to
> have no pointers like event listeners on the geometry you remove , also
> nullify the objects at the end so that GC would sweep them more easily .
> >
> > > Sent from my iPhone
> >
> > > On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote:
> >
> > > > I dynamically create and then remove a Plate - object3D, there are
> > > > lots of them, can be even over a few hundreds,
> > > > I took great care to clean all up after removeChild from the scene,
> > > > but the memory grows and grows
> >
> > > > I guess there are some references left in other classes
> >
> > > > So my questions are:
> > > > what may hold the objects or some of their data?
> > > > where to look for references that should be deleted?
> >
> > > > thanks for your help- Ukryj cytowany tekst -
> >
> > > - Poka¿ cytowany tekst -- Ukryj cytowany tekst -
> >
> > - Pokaż cytowany tekst -




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