Thank you, Michael!
That will help me lots!

On 1 Kwi, 16:28, Michael Iv <[email protected]> wrote:
> If you are talking about away4 you should call dispose method on the object 
> you remove. The objects are not   removed from memory when you only remove 
> them from the rendering stack . They still exist till you don't terminate the 
> program . If you talk about away3x you should make sure to have no pointers 
> like event listeners on the geometry you remove , also nullify the objects at 
> the end so that GC would sweep them more easily .
>
> Sent from my iPhone
>
> On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote:
>
>
>
> > I dynamically create and then remove a Plate - object3D, there are
> > lots of them, can be even over a few hundreds,
> > I took great care to clean all up after removeChild from the scene,
> > but the memory grows and grows
>
> > I guess there are some references left in other classes
>
> > So my questions are:
> > what may hold the objects or some of their data?
> > where to look for references that should be deleted?
>
> > thanks for your help- Ukryj cytowany tekst -
>
> - Pokaż cytowany tekst -

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