Thank you, Michael! That will help me lots!
On 1 Kwi, 16:28, Michael Iv <[email protected]> wrote: > If you are talking about away4 you should call dispose method on the object > you remove. The objects are not removed from memory when you only remove > them from the rendering stack . They still exist till you don't terminate the > program . If you talk about away3x you should make sure to have no pointers > like event listeners on the geometry you remove , also nullify the objects at > the end so that GC would sweep them more easily . > > Sent from my iPhone > > On Apr 1, 2011, at 2:24 PM, squ <[email protected]> wrote: > > > > > I dynamically create and then remove a Plate - object3D, there are > > lots of them, can be even over a few hundreds, > > I took great care to clean all up after removeChild from the scene, > > but the memory grows and grows > > > I guess there are some references left in other classes > > > So my questions are: > > what may hold the objects or some of their data? > > where to look for references that should be deleted? > > > thanks for your help- Ukryj cytowany tekst - > > - Pokaż cytowany tekst -
