Hello,

what would be the best approach performance wise when creating a scene
with large (2-3k) amount of simple plane objects? The objects would be
quite small and there would only be 20-30 different types of them, but
each object would have roughly 100 instances.

The first performance tests weren't successful. Despite the low
triangle count of 6k the frame rate dropped to 8 fps. I assume the
problem lies in the high amount of object instances.

Any ideas?

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