Hello, what would be the best approach performance wise when creating a scene with large (2-3k) amount of simple plane objects? The objects would be quite small and there would only be 20-30 different types of them, but each object would have roughly 100 instances.
The first performance tests weren't successful. Despite the low triangle count of 6k the frame rate dropped to 8 fps. I assume the problem lies in the high amount of object instances. Any ideas?
