It's some kind of a 3d environment for a community where people can arrange their own place. The style resembles a popup book with comic elements. Therefore the simple plane objects. And because most of the objects are arranged by the user you cannot combine the objects to a larger one.
Currently the visible area is 15x10 fields with each field capable of holding 10-20 objects: tuft of grass, stones, different trees, gravestones, candles, etc. Therefore the large amount >2k of objects. wmode=direct is activated. Otherwise internet explorer and firefox crashes. Haven't figured out yet why but will leave the investigation till some next version of molehill. What would I need to do to share the vertex buffers across objects? I'm quite new to 3d programming. I'm sorry if I ask any dumb newbie question ;) On Apr 24, 1:48 am, Fabrice3D <[email protected]> wrote: > out of curiosity... what are u building with 2/3k simple plane objects? > of course cloning would reduce a lot, and as you use only planes it would > reduce dramatically. > but again, what are you making with that much planes? > > Fabrice > > On Apr 24, 2011, at 1:26 AM, Dave wrote: > > > > > > > > > To answer further.... > > > The right way to optimize is to share vertex buffers across objects (as > > fewer buffers would yield better performance), but I don't believe Away3D > > is ready for that yet. Someone else from the team might come in and > > correct me. > > > -Dave
