It's some kind of a 3d environment for a community where people can
arrange their own place. The style resembles a popup book with comic
elements. Therefore the simple plane objects. And because most of the
objects are arranged by the user you cannot combine the objects to a
larger one.

Currently the visible area is 15x10 fields with each field capable of
holding 10-20 objects: tuft of grass, stones, different trees,
gravestones, candles, etc. Therefore the large amount >2k of objects.

wmode=direct is activated. Otherwise internet explorer and firefox
crashes. Haven't figured out yet why but will leave the investigation
till some next version of molehill.

What would I need to do to share the vertex buffers across objects?
I'm quite new to 3d programming. I'm sorry if I ask any dumb newbie
question ;)

On Apr 24, 1:48 am, Fabrice3D <[email protected]> wrote:
> out of curiosity... what are u building with 2/3k simple plane objects?
> of course cloning would reduce a lot, and as you use only planes it would 
> reduce dramatically.
> but again, what are you making with that much planes?
>
> Fabrice
>
> On Apr 24, 2011, at 1:26 AM, Dave wrote:
>
>
>
>
>
>
>
> > To answer further....
>
> > The right way to optimize is to share vertex buffers across objects (as 
> > fewer buffers would yield better performance), but I don't believe Away3D 
> > is ready for that yet.  Someone else from the team might come in and 
> > correct me.
>
> > -Dave

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