Hi. I am trying to develop a 3d tile-based game and the frame rate
drops a lot also. Im just using 827 Cubes (50x50 each, with segmentsH
and segmentsW set to default and their materials are just
ColorMaterials) in a grid of 20x20x5. When i was using a grid of
10x10x5 it was fine, but now it droped a lot, specially when im
pointing the camera to an area where are showing lots of cubes. My
question is: is this the max performance of molehill or am i doing
something wrong?

P.S.

The memory used is just around 30mb and i set the map by using a for
loop in a 3-dimensional Array (but it only takes 0ms to create the
map). I have already tried with acceleration set to level 2 (no
differences) and i have wmode set to true. Haven't tried the clone()
yet.

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