Hi. I am trying to develop a 3d tile-based game and the frame rate drops a lot also. Im just using 827 Cubes (50x50 each, with segmentsH and segmentsW set to default and their materials are just ColorMaterials) in a grid of 20x20x5. When i was using a grid of 10x10x5 it was fine, but now it droped a lot, specially when im pointing the camera to an area where are showing lots of cubes. My question is: is this the max performance of molehill or am i doing something wrong?
P.S. The memory used is just around 30mb and i set the map by using a for loop in a 3-dimensional Array (but it only takes 0ms to create the map). I have already tried with acceleration set to level 2 (no differences) and i have wmode set to true. Haven't tried the clone() yet.
