#1 - are you sure you're running with wmode=direct on? (double checking) #2 - it's likely that 2-3k of small vertex buffers will bog down molehill. that does stem from having so many object instances.
-Dave
#1 - are you sure you're running with wmode=direct on? (double checking) #2 - it's likely that 2-3k of small vertex buffers will bog down molehill. that does stem from having so many object instances.
-Dave